Player Matchup

Sylvanus
Sylvanus
Gold III
ChazbeAlpha
Sylvanus
Gold III
Level 156
God Stats
10W - 9L
1,610 SR
Queue Stats
378W - 381L
1,595 MMR
Solo
Tiamat
Tiamat
Gold II
NocturnalPeace
Tiamat
Gold II
Level 121
God Stats
1W - 3L
1,479 SR
Queue Stats
95W - 101L
1,599 MMR
Solo
Fenrir
Fenrir
Gold IV
Rookieraptor
Fenrir
Gold IV
Level 149
God Stats
0W - 3L
1,547 SR
Queue Stats
78W - 76L
1,438 MMR
Party 3
Cernunnos
Cernunnos
Gold III
ThatFatComicGuy
Cernunnos
Gold III
Level 158
God Stats
7W - 5L
1,669 SR
Queue Stats
33W - 26L
1,720 MMR
Party 3
Chaac
Chaac
Gold III
danlboyTen6
Chaac
Gold III
Level 152
God Stats
2W - 2L
1,772 SR
Queue Stats
85W - 77L
1,628 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,615 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,652 SR
1,598 MMR
Hera
Hera
Gold II
Daniel_Ojeda98
Hera
Gold II
Level 148
God Stats
10W - 8L
1,588 SR
Queue Stats
27W - 31L
1,638 MMR
Party 1
Sol
Sol
Platinum IV
Tmuels7079
Sol
Platinum IV
Level 141
God Stats
36W - 23L
1,717 SR
Queue Stats
202W - 199L
1,769 MMR
Party 2
Vamana
Vamana
Gold I
bolek-17
Vamana
Gold I
Level 109
God Stats
4W - 7L
1,495 SR
Queue Stats
261W - 239L
1,519 MMR
Party 1
Ymir
Ymir
Silver I
ferromadeit
Ymir
Silver I
Level 33
God Stats
1W - 3L
1,567 SR
Queue Stats
13W - 22L
1,566 MMR
Solo
Kali
Kali
Gold IV
xXJakeHdXx
Kali
Gold IV
Level 148
God Stats
8W - 4L
1,890 SR
Queue Stats
164W - 160L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChazbeAlpha
Sylvanus
13
1 / 4 / 5
8,334
439
6,046
15,069
14,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 5 / 1
8,287
436
5,597
11,370
5,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
1 / 7 / 3
8,486
447
6,121
19,689
8,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
ThatFatComicGuy
Cernunnos
15
4 / 2 / 2
9,301
490
9,577
8,956
3,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 4 / 0
9,466
498
10,826
22,624
16,881
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AthenaArachneScyllaMorgan Le FaySet

VS

Bans
GilgameshKumbhakarnaAwilixPersephoneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 4
11,500
605
17,410
7,103
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 2 / 7
10,487
552
13,526
12,946
4,803
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
bolek-17
Vamana
19
2 / 1 / 3
11,473
604
12,213
14,353
10,416
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 4 / 10
8,924
470
4,765
15,147
14,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
6 / 2 / 8
10,630
559
10,578
15,674
8,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
8
Kills
22
22
Deaths
9
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ChazbeAlpha
Sylvanus
1
4
5
0.88
W
9
0
4
11
L
0
5
1
0.1
L
Fenrir
1
7
3
0.36
L
Cernunnos
ThatFatComicGuy
Cernunnos
4
2
2
2.5
W
4
2
7
3.75
W
Vamana
bolek-17
Vamana
2
1
3
3.5
L
2
4
0
0.5
W
1
4
10
1.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,167
Damage
58,492
77,708
Taken
65,223
49,111
Mitigated
41,381
28,265
Healing
28,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ChazbeAlpha
Sylvanus
6,046
1,726
1,134
4,004
15,069
14,242
114
9,344
5,725
18,971
0
W
17,410
4,946
172
2,284
7,103
2,652
759
2,589
4,514
80,868
0
L
5,597
231
0
2,342
11,370
5,951
0
6,638
4,732
57,208
0
L
Fenrir
6,121
1,503
0
8,154
19,689
8,800
630
7,922
11,767
0
45,490
L
Cernunnos
ThatFatComicGuy
Cernunnos
9,577
3,894
0
4,735
8,956
3,237
0
5,736
3,220
0
64,557
W
13,526
4,173
0
7,288
12,946
4,803
4,168
1,625
11,241
88,181
0
W
Vamana
bolek-17
Vamana
12,213
8,038
0
8,726
14,353
10,416
652
142
14,211
0
88,403
L
10,826
3,107
0
7,896
22,624
16,881
170
6,122
16,502
0
70,230
W
4,765
550
0
2,312
15,147
14,925
371
4,069
11,078
26,144
0
W
10,578
4,683
0
7,368
15,674
8,585
636
3,450
12,224
0
75,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,874
Gold Earned
53,014
481
Minions Killed
620
0
Camps Cleared
0
1,616,023
Distance Traveled
1,840,896
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,334
439
27
1
0
300,170
5
W
Hera
11,500
605
158
8
0
385,266
6
L
Tiamat
8,287
436
110
6
0
330,747
4
L
Fenrir
8,486
447
88
5
0
303,554
6
L
Cernunnos
9,301
490
122
6
0
335,096
2
W
Sol
10,487
552
146
8
0
337,182
0
W
Vamana
11,473
604
168
9
0
370,114
6
L
Chaac
9,466
498
134
7
0
346,456
0
W
Ymir
8,924
470
32
2
0
320,731
0
W
Kali
10,630
559
116
6
0
427,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role