Player Matchup

Cthulhu
Cthulhu
Peleleboy
Cthulhu
Level 4
God Stats
1W - 4L
1,402 SR
Queue Stats
3W - 5L
1,314 Elo+
Solo
Agni
Agni
Sebateunmate
Agni
Level 3
God Stats
0W - 3L
1,264 SR
Queue Stats
1W - 5L
1,256 Elo+
Solo
Bakasura
Bakasura
XxxDaniel I 8
Bakasura
Level 27
God Stats
6W - 10L
1,216 SR
Queue Stats
126W - 143L
1,348 Elo+
Solo
Ymir
Ymir
aariiel
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
lucaa0223
Medusa
Level 21
God Stats
42W - 40L
1,504 SR
Queue Stats
99W - 122L
1,348 Elo+
Solo
Team Averages
Level 11
1,377 SR
1,353 Elo+

VS

Team Averages
Level 9
1,516 SR
1,522 Elo+
Thanatos
Thanatos
Cor3e
Thanatos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Geb
Geb
Elmegido
Geb
Level 27
God Stats
24W - 9L
1,538 SR
Queue Stats
50W - 27L
1,386 Elo+
Solo
Mulan
Mulan
RainbowDmon
Mulan
Level 5
God Stats
1W - 3L
1,711 SR
Queue Stats
6W - 8L
1,723 Elo+
Solo
Artemis
Artemis
turista-luxuoso
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
zXandYz
Baron Samedi
Level 8
God Stats
1W - 0L
1,329 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Peleleboy
Cthulhu
9
1 / 3 / 1
5,435
453
2,731
6,687
5,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 1 / 0
5,876
490
2,868
3,354
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
XxxDaniel I 8
Bakasura
13
5 / 1 / 2
7,556
630
6,812
7,882
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
aariiel
Ymir
4
0 / 2 / 1
4,750
396
312
4,694
1,711
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Medusa
lucaa0223
Medusa
8
0 / 1 / 0
5,099
425
3,770
5,232
1,770
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cor3e
Thanatos
11
3 / 1 / 1
7,193
599
3,815
7,279
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 2
6,387
532
1,816
8,850
6,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 1
6,920
577
3,045
6,486
3,667
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 2
6,066
506
6,052
5,636
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
zXandYz
Baron Samedi
12
3 / 1 / 1
7,258
605
2,935
5,195
3,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
8
8
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cor3e
Thanatos
3
1
1
3.5
W
0
1
2
1
L
Cthulhu
Peleleboy
Cthulhu
1
3
1
0.5
W
1
1
1
1.5
L
1
1
0
1
L
Bakasura
XxxDaniel I 8
Bakasura
5
1
2
6
L
Ymir
aariiel
Ymir
0
2
1
0.25
L
Medusa
lucaa0223
Medusa
0
1
0
0
W
1
3
2
0.67
W
Baron Samedi
zXandYz
Baron Samedi
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,493
Damage
17,663
27,849
Taken
33,446
14,064
Mitigated
17,671
5,527
Healing
13,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cor3e
Thanatos
3,815
1,564
0
9,279
7,279
2,248
0
656
6,463
0
39,779
W
1,816
340
209
852
8,850
6,002
334
1,526
7,111
17,419
0
L
Cthulhu
Peleleboy
Cthulhu
2,731
490
0
463
6,687
5,905
0
297
6,390
13,993
0
W
3,045
676
0
719
6,486
3,667
928
1,168
4,512
0
31,960
L
2,868
339
0
857
3,354
1,017
0
1,406
1,948
20,758
0
L
Bakasura
XxxDaniel I 8
Bakasura
6,812
4,116
0
3,687
7,882
3,661
0
1,169
6,713
0
41,184
L
Ymir
aariiel
Ymir
312
0
0
20
4,694
1,711
0
616
4,078
3,420
0
L
Medusa
lucaa0223
Medusa
3,770
821
0
500
5,232
1,770
0
1,263
3,969
0
20,205
W
6,052
3,331
0
817
5,636
1,889
1,035
295
4,790
0
23,965
W
Baron Samedi
zXandYz
Baron Samedi
2,935
532
77
1,360
5,195
3,865
566
1,233
3,256
32,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
33,824
201
Minions Killed
307
0
Camps Cleared
0
1,025,357
Distance Traveled
1,079,315
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,193
599
82
7
0
252,635
2
W
Geb
6,387
532
25
2
0
219,991
3
L
Cthulhu
5,435
453
20
2
0
192,530
0
W
Mulan
6,920
577
81
7
0
209,908
0
L
Agni
5,876
490
41
3
0
218,801
1
L
Bakasura
7,556
630
110
9
0
278,226
1
L
Ymir
4,750
396
2
0
0
119,553
1
L
Medusa
5,099
425
28
2
0
216,247
0
W
Artemis
6,066
506
51
4
0
179,596
0
W
Baron Samedi
7,258
605
68
6
0
217,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role