Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Anthonydas10
Sol
Level 68
God Stats
9W - 8L
1,638 SR
Queue Stats
265W - 249L
1,494 Elo+
Solo
Bacchus
Bacchus
Mahne x Kino
Bacchus
Level 62
God Stats
1W - 1L
1,577 SR
Queue Stats
133W - 144L
1,467 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mahne x Ymir
Cu Chulainn
Level 107
God Stats
1W - 2L
1,757 SR
Queue Stats
133W - 137L
1,500 Elo+
Party 1
Team Averages
Level 101
1,594 SR
1,492 Elo+

VS

Team Averages
Level 98
1,538 SR
1,451 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Almost2Eazy
Pele
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,177 Elo+
Party 2
Sol
Sol
Diiaboli
Sol
Level 108
God Stats
26W - 21L
1,587 SR
Queue Stats
419W - 415L
1,575 Elo+
Solo
Danzaburou
Danzaburou
Ja boi FaTty
Danzaburou
Level 69
God Stats
101W - 89L
1,604 SR
Queue Stats
167W - 187L
1,509 Elo+
Solo
Khepri
Khepri
Silentkilla925
Khepri
Level 117
God Stats
4W - 0L
1,500 SR
Queue Stats
310W - 300L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 3 / 0
5,877
534
4,335
7,216
4,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
 
Morgan Le Fay
10
1 / 3 / 0
5,725
520
5,119
6,972
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,665
515
3,654
5,783
1,856
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Mahne x Kino
Bacchus
8
0 / 3 / 1
5,210
474
2,679
9,563
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Mahne x Ymir
Cu Chulainn
8
0 / 2 / 0
5,172
470
1,977
8,340
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 1 / 1
6,707
610
4,589
7,323
3,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 4
7,363
669
3,458
6,220
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 2
7,134
649
4,794
6,528
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Ja boi FaTty
Danzaburou
11
4 / 0 / 1
7,085
644
7,255
5,574
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 6
5,749
523
2,265
5,569
4,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
13
13
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
0
0
L
Morgan Le Fay
 
Morgan Le Fay
1
3
0
0.33
W
Anubis
 
Anubis
3
1
1
3.5
W
3
0
4
5
L
0
2
0
0
W
3
0
2
4
W
Danzaburou
Ja boi FaTty
Danzaburou
4
0
1
4.5
L
Bacchus
Mahne x Kino
Bacchus
0
3
1
0.17
L
Cu Chulainn
Mahne x Ymir
Cu Chulainn
0
2
0
0
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,764
Damage
22,361
37,874
Taken
31,214
19,088
Mitigated
13,993
8,491
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,335
819
178
1,193
7,216
4,202
0
3,694
3,522
36,375
0
L
Morgan Le Fay
 
Morgan Le Fay
5,119
127
0
977
6,972
1,845
0
3,129
3,843
34,897
0
W
Anubis
 
Anubis
4,589
46
0
3,678
7,323
3,519
872
4,193
3,130
42,197
0
W
3,458
728
0
4,276
6,220
2,035
0
709
5,511
0
45,697
L
3,654
801
0
2,421
5,783
1,856
0
289
5,494
40,654
0
W
4,794
1,912
0
4,911
6,528
2,077
1,152
4,043
2,485
43,430
0
W
Danzaburou
Ja boi FaTty
Danzaburou
7,255
2,669
0
3,033
5,574
1,992
0
3,304
2,270
0
45,148
L
Bacchus
Mahne x Kino
Bacchus
2,679
468
0
1,256
9,563
7,037
0
2,224
7,339
12,868
0
L
Cu Chulainn
Mahne x Ymir
Cu Chulainn
1,977
543
0
2,466
8,340
4,148
0
2,312
6,028
0
23,015
W
2,265
405
240
1,093
5,569
4,370
0
3,765
1,804
17,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,649
Gold Earned
34,038
303
Minions Killed
389
0
Camps Cleared
0
1,041,906
Distance Traveled
1,060,062
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,877
534
80
7
0
178,160
0
L
Morgan Le Fay
5,725
520
59
5
0
209,213
2
W
Anubis
6,707
610
87
8
0
198,126
4
W
Pele
7,363
669
99
9
0
242,452
1
L
Sol
5,665
515
90
8
0
203,617
2
W
Sol
7,134
649
92
8
0
198,932
2
W
Danzaburou
7,085
644
83
8
0
214,965
4
L
Bacchus
5,210
474
16
1
0
208,627
0
L
Cu Chulainn
5,172
470
58
5
0
242,289
2
W
Khepri
5,749
523
28
3
0
205,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role