Player Matchup

Rama
Rama
Boomhed
Rama
Level 44
God Stats
29W - 29L
1,523 SR
Queue Stats
150W - 167L
1,484 Elo+
Solo
King Arthur
King Arthur
GoukiCalibur
King Arthur
Level 65
God Stats
145W - 144L
1,514 SR
Queue Stats
451W - 442L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Loxkaa
Morgan Le Fay
Level 89
God Stats
12W - 14L
1,367 SR
Queue Stats
14W - 16L
1,388 Elo+
Solo
Hel
Hel
Witheringblloom
Hel
Level 43
God Stats
18W - 12L
1,185 SR
Queue Stats
146W - 141L
1,481 Elo+
Solo
Kukulkan
Kukulkan
stablemate
Kukulkan
Level 44
God Stats
36W - 41L
1,283 SR
Queue Stats
143W - 168L
1,442 Elo+
Solo
Team Averages
Level 57
1,374 SR
1,461 Elo+

VS

Team Averages
Level 53
1,542 SR
1,558 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Pepsimaster2
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,499 Elo+
Party 1
Tiamat
Tiamat
Phylo1
Tiamat
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,731 Elo+
Solo
Ne Zha
Ne Zha
TUBALIBRE123
Ne Zha
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 146L
1,478 Elo+
Solo
Geb
Geb
etisatis
Geb
Level 84
God Stats
25W - 20L
1,710 SR
Queue Stats
497W - 530L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Boomhed
Rama
19
14 / 1 / 17
13,186
1,319
20,684
14,894
5,524
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
GoukiCalibur
King Arthur
18
3 / 1 / 24
10,855
1,086
12,154
10,927
13,022
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Loxkaa
Morgan Le Fay
18
7 / 2 / 15
11,187
1,119
14,316
10,199
3,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 2 / 17
11,058
1,106
13,535
13,852
5,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
stablemate
Kukulkan
18
5 / 0 / 17
10,726
1,073
14,076
5,405
1,770
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

262

VS

Team 2 Tickets

77

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 2 / 5
9,520
952
13,432
7,633
2,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
16
2 / 10 / 2
9,383
938
9,363
20,765
17,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Phylo1
Tiamat
16
1 / 11 / 5
9,610
961
10,420
16,154
9,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
16
2 / 10 / 3
9,736
974
11,006
21,023
9,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 2 / 5
9,879
988
7,280
19,428
21,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
26
35
Kills
6
6
Deaths
35
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
5
1.75
W
Rama
Boomhed
Rama
14
1
17
22.5
W
King Arthur
GoukiCalibur
King Arthur
3
1
24
15
W
Morgan Le Fay
Loxkaa
Morgan Le Fay
7
2
15
7.25
L
Osiris
2
10
2
0.3
L
Tiamat
Phylo1
Tiamat
1
11
5
0.32
L
Ne Zha
2
10
3
0.35
W
6
2
17
7.25
L
0
2
5
1.25
W
Kukulkan
stablemate
Kukulkan
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,765
Damage
51,501
55,277
Taken
85,003
29,704
Mitigated
61,203
26,196
Healing
5,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,432
2,539
226
980
7,633
2,980
0
3,035
4,598
36,674
0
W
Rama
Boomhed
Rama
20,684
17,240
0
6,471
14,894
5,524
0
8,444
6,450
0
50,465
W
King Arthur
GoukiCalibur
King Arthur
12,154
1,836
0
0
10,927
13,022
0
6,196
4,731
0
21,329
W
Morgan Le Fay
Loxkaa
Morgan Le Fay
14,316
693
0
1,089
10,199
3,683
0
6,373
3,826
40,387
0
L
Osiris
9,363
2,508
0
0
20,765
17,780
0
9,607
11,158
469
16,187
L
Tiamat
Phylo1
Tiamat
10,420
1,333
0
1,865
16,154
9,431
0
8,798
7,356
37,789
0
L
Ne Zha
11,006
2,503
0
2,488
21,023
9,769
0
11,334
9,689
0
34,152
W
13,535
956
11,060
6,911
13,852
5,705
0
7,999
5,853
26,314
0
L
7,280
677
0
0
19,428
21,243
0
9,153
10,275
18,951
0
W
Kukulkan
stablemate
Kukulkan
14,076
1,004
0
665
5,405
1,770
0
2,574
2,831
36,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
48,128
239
Minions Killed
192
8
Camps Cleared
3
1,016,991
Distance Traveled
957,558
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,520
952
39
4
2
184,332
0
W
Rama
13,186
1,319
63
6
2
184,038
2
W
King Arthur
10,855
1,086
21
2
1
214,402
1
W
Morgan Le Fay
11,187
1,119
61
6
2
195,149
1
L
Osiris
9,383
938
15
2
0
172,123
0
L
Tiamat
9,610
961
79
8
0
173,769
2
L
Ne Zha
9,736
974
41
4
0
183,892
0
W
Hel
11,058
1,106
31
3
1
213,381
0
L
Geb
9,879
988
18
2
1
243,442
0
W
Kukulkan
10,726
1,073
63
6
2
210,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role