Player Matchup

Osiris
Osiris
BigDawgInDisHoe1
Osiris
Level 29
God Stats
14W - 10L
1,617 SR
Queue Stats
97W - 97L
1,435 Elo+
Solo
Izanami
Izanami
Borko0401
Izanami
Level 28
God Stats
25W - 9L
1,605 SR
Queue Stats
153W - 157L
1,499 Elo+
Solo
Ymir
Ymir
PlayWithPigs
Ymir
Level 15
God Stats
2W - 0L
1,766 SR
Queue Stats
24W - 18L
1,400 Elo+
Solo
Sol
Sol
RogerJ10218
Sol
Level 8
God Stats
2W - 1L
1,691 SR
Queue Stats
26W - 23L
1,455 Elo+
Solo
Sylvanus
Sylvanus
TrustThePlan
Sylvanus
Level 28
God Stats
24W - 31L
1,588 SR
Queue Stats
449W - 495L
1,419 Elo+
Solo
Team Averages
Level 22
1,653 SR
1,442 Elo+

VS

Team Averages
Level 19
1,481 SR
1,458 Elo+
Nu Wa
Nu Wa
De8t0r
Nu Wa
Level 26
God Stats
3W - 9L
1,124 SR
Queue Stats
127W - 169L
1,354 Elo+
Party 2
Izanami
Izanami
Itachi8817
Izanami
Level 18
God Stats
5W - 7L
1,617 SR
Queue Stats
8W - 9L
1,580 Elo+
Party 1
Loki
Loki
Lunalikii
Loki
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 197L
1,369 Elo+
Party 2
Ymir
Ymir
Skycat11
Ymir
Level 20
God Stats
3W - 2L
1,662 SR
Queue Stats
39W - 44L
1,411 Elo+
Solo
King Arthur
King Arthur
istvan598
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 0
7,371
737
5,553
6,256
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Borko0401
Izanami
11
5 / 1 / 6
6,651
665
5,335
4,252
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 5
6,717
672
3,702
5,096
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 0 / 4
6,338
634
5,259
3,572
1,140
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
TrustThePlan
Sylvanus
10
5 / 0 / 6
5,912
591
3,295
6,194
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
De8t0r
Nu Wa
8
0 / 3 / 0
4,879
488
5,442
4,968
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Itachi8817
Izanami
6
0 / 6 / 0
4,201
420
1,904
6,054
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Loki
5
0 / 5 / 0
4,184
418
1,379
6,539
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
6
0 / 6 / 0
4,532
453
1,741
7,639
3,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
istvan598
King Arthur
6
0 / 5 / 0
4,125
413
1,555
6,036
2,450
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
0
25
Kills
0
1
Deaths
25
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
0
8
W
Izanami
Borko0401
Izanami
5
1
6
8
L
Nu Wa
De8t0r
Nu Wa
0
3
0
0
L
Izanami
Itachi8817
Izanami
0
6
0
0
L
Loki
0
5
0
0
W
4
0
5
6.5
W
3
0
4
5
L
Ymir
0
6
0
0
W
Sylvanus
TrustThePlan
Sylvanus
5
0
6
8
L
King Arthur
istvan598
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,144
Damage
12,021
25,370
Taken
31,236
10,426
Mitigated
10,328
14,243
Healing
2,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,553
2,120
0
2,594
6,256
3,607
1,914
616
5,562
0
37,560
W
Izanami
Borko0401
Izanami
5,335
3,870
21
2,173
4,252
1,207
1,612
667
3,523
0
36,397
L
Nu Wa
De8t0r
Nu Wa
5,442
727
0
316
4,968
1,370
0
3,894
1,074
23,295
0
L
Izanami
Itachi8817
Izanami
1,904
1,395
0
371
6,054
1,141
0
1,483
4,571
0
14,417
L
Loki
1,379
377
0
1,422
6,539
1,572
0
1,518
5,021
0
15,624
W
3,702
1,047
0
2,719
5,096
1,934
0
1,272
3,750
38,561
0
W
5,259
968
0
1,658
3,572
1,140
583
2,122
1,170
29,485
0
L
Ymir
1,741
572
0
340
7,639
3,795
0
4,255
3,384
10,360
0
W
Sylvanus
TrustThePlan
Sylvanus
3,295
1,323
1,202
3,876
6,194
2,538
1,131
2,093
3,998
16,741
0
L
King Arthur
istvan598
King Arthur
1,555
353
0
0
6,036
2,450
0
1,106
4,930
0
12,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,989
Gold Earned
21,921
326
Minions Killed
149
0
Camps Cleared
0
895,083
Distance Traveled
870,703
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,371
737
89
9
0
188,561
4
W
Izanami
6,651
665
78
8
0
167,909
3
L
Nu Wa
4,879
488
50
5
0
166,058
3
L
Izanami
4,201
420
26
3
0
155,064
4
L
Loki
4,184
418
34
3
0
201,236
0
W
Ymir
6,717
672
78
8
0
189,258
3
W
Sol
6,338
634
60
6
0
186,474
1
L
Ymir
4,532
453
14
1
0
177,580
1
W
Sylvanus
5,912
591
21
2
0
162,881
1
L
King Arthur
4,125
413
25
3
0
170,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role