Player Matchup

Horus
Horus
AvBx10
Horus
Level 75
God Stats
1W - 3L
1,684 SR
Queue Stats
180W - 166L
1,599 Elo+
Party 2
Tiamat
Tiamat
KamikazeTable
Tiamat
Level 104
God Stats
12W - 7L
1,768 SR
Queue Stats
421W - 361L
1,601 Elo+
Party 2
Merlin
Merlin
TheTeeToe
Merlin
Level 103
God Stats
24W - 12L
1,626 SR
Queue Stats
358W - 315L
1,601 Elo+
Party 2
Gilgamesh
Gilgamesh
lts Galvan
Gilgamesh
Level 76
God Stats
14W - 12L
1,638 SR
Queue Stats
245W - 242L
1,572 Elo+
Party 2
Izanami
Izanami
temp-474107
Izanami
Level 65
God Stats
3W - 6L
1,439 SR
Queue Stats
165W - 158L
1,552 Elo+
Solo
Team Averages
Level 85
1,631 SR
1,585 Elo+

VS

Team Averages
Level 123
1,477 SR
1,507 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Ant god0814
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
MikeHawk95
Sylvanus
Level 147
God Stats
6W - 1L
1,663 SR
Queue Stats
152W - 129L
1,606 Elo+
Solo
Danzaburou
Danzaburou
THICKESTWeeb
Danzaburou
Level 98
God Stats
2W - 4L
1,221 SR
Queue Stats
364W - 344L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AvBx10
Horus
11
1 / 4 / 4
7,902
416
4,929
13,520
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
3 / 3 / 0
9,504
500
11,978
11,483
13,702
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
TheTeeToe
Merlin
15
4 / 3 / 3
9,184
483
13,461
10,470
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
lts Galvan
Gilgamesh
14
2 / 5 / 6
9,101
479
8,653
13,832
6,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
temp-474107
Izanami
16
1 / 1 / 2
9,769
514
5,130
7,846
2,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 1 / 7
9,949
524
7,891
14,562
11,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
 
Vulcan
15
4 / 3 / 4
9,652
508
12,176
10,288
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bakasura
Ant god0814
Bakasura
16
5 / 2 / 4
10,350
545
8,771
14,519
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
MikeHawk95
Sylvanus
13
2 / 3 / 10
8,575
451
5,854
17,350
9,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Danzaburou
THICKESTWeeb
Danzaburou
16
3 / 2 / 6
10,409
548
8,789
10,026
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
16
16
Deaths
11
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
7
5.5
W
Vulcan
 
Vulcan
4
3
4
2
W
Bakasura
Ant god0814
Bakasura
5
2
4
3.5
L
Horus
AvBx10
Horus
1
4
4
0.75
L
3
3
0
1
W
Sylvanus
MikeHawk95
Sylvanus
2
3
10
2.33
W
Danzaburou
THICKESTWeeb
Danzaburou
3
2
6
3
L
Merlin
TheTeeToe
Merlin
4
3
3
1.83
L
Gilgamesh
lts Galvan
Gilgamesh
2
5
6
1
L
Izanami
temp-474107
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,151
Damage
43,481
57,151
Taken
66,745
35,255
Mitigated
34,161
17,991
Healing
23,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,891
1,242
0
5,116
14,562
11,387
782
7,182
7,380
0
55,956
W
Vulcan
 
Vulcan
12,176
5,077
97
1,918
10,288
3,474
1,350
5,201
5,087
56,082
0
W
Bakasura
Ant god0814
Bakasura
8,771
6,012
0
5,482
14,519
7,094
139
4,107
10,371
0
50,339
L
Horus
AvBx10
Horus
4,929
1,606
626
3,410
13,520
9,720
0
4,740
8,216
0
12,325
L
11,978
1,250
0
4,265
11,483
13,702
225
1,620
8,166
63,999
0
W
Sylvanus
MikeHawk95
Sylvanus
5,854
2,126
1,274
6,719
17,350
9,025
176
7,236
10,023
21,922
8,784
W
Danzaburou
THICKESTWeeb
Danzaburou
8,789
4,537
0
3,372
10,026
3,181
2,544
1,890
8,053
0
83,072
L
Merlin
TheTeeToe
Merlin
13,461
829
660
4,039
10,470
3,511
0
5,493
4,575
74,859
0
L
Gilgamesh
lts Galvan
Gilgamesh
8,653
2,355
0
2,599
13,832
6,062
0
3,931
9,292
0
62,541
L
Izanami
temp-474107
Izanami
5,130
2,327
0
2,392
7,846
2,260
3,726
1,063
6,403
0
76,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,460
Gold Earned
48,935
550
Minions Killed
486
0
Camps Cleared
0
1,770,522
Distance Traveled
1,856,068
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,949
524
112
6
0
363,298
0
W
Vulcan
9,652
508
91
5
0
383,238
4
W
Bakasura
10,350
545
109
6
0
420,065
4
L
Horus
7,902
416
35
2
0
384,246
6
L
Tiamat
9,504
500
114
6
0
301,568
0
W
Sylvanus
8,575
451
37
2
0
328,192
7
W
Danzaburou
10,409
548
137
7
0
361,275
1
L
Merlin
9,184
483
141
7
0
318,265
3
L
Gilgamesh
9,101
479
101
5
0
387,308
11
L
Izanami
9,769
514
159
8
0
379,135
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role