Player Matchup

Artio
Artio
Boohya99
Artio
Level 28
God Stats
5W - 4L
1,678 SR
Queue Stats
48W - 51L
1,475 Elo+
Party 3
Chernobog
Chernobog
DaKingSin
Chernobog
Level 43
God Stats
1W - 5L
1,223 SR
Queue Stats
258W - 277L
1,387 Elo+
Party 2
Cerberus
Cerberus
Lim_Jahey32
Cerberus
Level 28
God Stats
173W - 179L
1,452 SR
Queue Stats
178W - 182L
1,414 Elo+
Party 2
Izanami
Izanami
blue8heart
Izanami
Level 109
God Stats
0W - 2L
1,680 SR
Queue Stats
80W - 90L
1,532 Elo+
Party 3
Merlin
Merlin
issa-vegan
Merlin
Level 42
God Stats
140W - 171L
1,397 SR
Queue Stats
252W - 283L
1,397 Elo+
Solo
Team Averages
Level 50
1,486 SR
1,441 Elo+

VS

Team Averages
Level 63
1,434 SR
1,484 Elo+
Da Ji
Da Ji
ChillWill_0702
Da Ji
Level 159
God Stats
2W - 0L
1,342 SR
Queue Stats
245W - 241L
1,590 Elo+
Party 1
Artemis
Artemis
JaneFondax
Artemis
Level 43
God Stats
1W - 1L
1,245 SR
Queue Stats
9W - 11L
1,447 Elo+
Party 1
Ganesha
Ganesha
Mixtzin
Ganesha
Level 43
God Stats
19W - 11L
1,285 SR
Queue Stats
172W - 192L
1,405 Elo+
Solo
Nu Wa
Nu Wa
demonmurasame1
Nu Wa
Level 58
God Stats
1W - 0L
1,770 SR
Queue Stats
10W - 11L
1,471 Elo+
Party 1
Vamana
Vamana
unholymonk667
Vamana
Level 12
God Stats
5W - 5L
1,528 SR
Queue Stats
9W - 11L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Boohya99
Artio
10
0 / 0 / 0
5,310
885
0
312
96
Chernobog
DaKingSin
Chernobog
12
0 / 0 / 1
6,426
1,071
3,309
4,387
1,324
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Lim_Jahey32
Cerberus
11
0 / 2 / 1
5,833
972
1,498
5,667
4,188
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
blue8heart
Izanami
11
0 / 3 / 1
6,286
1,048
6,455
8,574
2,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
issa-vegan
Merlin
11
1 / 3 / 0
6,127
1,021
2,868
6,535
1,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

334

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,362
1,227
5,926
3,769
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Artemis
JaneFondax
Artemis
12
0 / 0 / 5
6,306
1,051
4,632
2,644
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Mixtzin
Ganesha
12
0 / 0 / 6
6,964
1,161
3,425
4,301
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 5
7,119
1,187
7,185
2,101
607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 3
5,726
954
2,558
5,489
2,954
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
1
Kills
8
8
Deaths
1
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
Boohya99
Artio
0
0
0
0
W
6
0
2
7
L
Chernobog
DaKingSin
Chernobog
0
0
1
0.5
W
Artemis
JaneFondax
Artemis
0
0
5
2.5
L
Cerberus
Lim_Jahey32
Cerberus
0
2
1
0.25
W
Ganesha
Mixtzin
Ganesha
0
0
6
3
L
Izanami
blue8heart
Izanami
0
3
1
0.17
W
2
0
5
4.5
L
Merlin
issa-vegan
Merlin
1
3
0
0.33
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,130
Damage
23,726
25,475
Taken
18,304
9,590
Mitigated
9,597
825
Healing
3,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Boohya99
Artio
0
0
0
0
312
96
0
288
0
0
0
W
5,926
1,587
0
570
3,769
1,724
0
655
3,114
0
12,622
L
Chernobog
DaKingSin
Chernobog
3,309
1,999
0
379
4,387
1,324
0
1,385
2,874
0
28,738
W
Artemis
JaneFondax
Artemis
4,632
2,023
0
527
2,644
872
0
333
2,311
0
19,246
L
Cerberus
Lim_Jahey32
Cerberus
1,498
0
0
446
5,667
4,188
0
2,997
2,533
6,818
0
W
Ganesha
Mixtzin
Ganesha
3,425
207
0
938
4,301
3,440
0
1,681
2,620
6,049
0
L
Izanami
blue8heart
Izanami
6,455
4,216
0
0
8,574
2,286
0
2,964
5,514
0
13,546
W
7,185
2,175
91
426
2,101
607
0
675
1,426
22,486
0
L
Merlin
issa-vegan
Merlin
2,868
0
0
0
6,535
1,696
0
2,457
3,944
10,814
0
W
2,558
684
0
552
5,489
2,954
0
1,022
4,467
0
4,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,982
Gold Earned
33,477
107
Minions Killed
103
4
Camps Cleared
5
412,574
Distance Traveled
601,063
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,310
885
0
0
0
137
0
W
Da Ji
7,362
1,227
13
2
2
122,799
0
L
Chernobog
6,426
1,071
69
12
1
119,768
1
W
Artemis
6,306
1,051
49
8
0
106,966
0
L
Cerberus
5,833
972
6
1
0
99,650
0
W
Ganesha
6,964
1,161
0
0
0
133,655
0
L
Izanami
6,286
1,048
11
2
2
111,471
0
W
Nu Wa
7,119
1,187
34
6
0
115,204
0
L
Merlin
6,127
1,021
21
4
1
81,548
0
W
Vamana
5,726
954
7
1
3
122,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role