Player Matchup

Fenrir
Fenrir
DangerSallad
Fenrir
Level 25
God Stats
0W - 2L
1,256 SR
Queue Stats
24W - 15L
1,696 Elo+
Party 1
Ullr
Ullr
FragrentHamster
Ullr
Level 44
God Stats
3W - 4L
1,325 SR
Queue Stats
235W - 215L
1,590 Elo+
Solo
Poseidon
Poseidon
Microkeys
Poseidon
Level 28
God Stats
15W - 2L
1,821 SR
Queue Stats
16W - 7L
1,726 Elo+
Party 3
Ares
Ares
Wo1fbeard
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,486 Elo+
Party 1
Chaac
Chaac
afrizzytoad
Chaac
Level 68
God Stats
2W - 1L
1,692 SR
Queue Stats
30W - 24L
1,598 Elo+
Party 3
Team Averages
Level 42
1,519 SR
1,619 Elo+

VS

Team Averages
Level 83
1,558 SR
1,586 Elo+
Thor
Thor
Mark398
Thor
Level 89
God Stats
1W - 1L
1,243 SR
Queue Stats
13W - 9L
1,545 Elo+
Party 2
Cerberus
Cerberus
MinatoBoy
Cerberus
Level 16
God Stats
4W - 2L
1,623 SR
Queue Stats
16W - 10L
1,568 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vladmier
Morgan Le Fay
Level 106
God Stats
47W - 31L
1,728 SR
Queue Stats
257W - 208L
1,709 Elo+
Solo
Kukulkan
Kukulkan
darkeruz
Kukulkan
Level 155
God Stats
5W - 3L
1,731 SR
Queue Stats
123W - 86L
1,640 Elo+
Party 4
Ra
Ra
megaleon4
Ra
Level 47
God Stats
9W - 10L
1,466 SR
Queue Stats
181W - 186L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 8 / 6
9,758
976
8,123
16,298
6,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 3 / 4
9,385
939
10,359
10,360
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Microkeys
Poseidon
15
3 / 8 / 6
9,653
965
10,528
11,641
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
15
0 / 5 / 7
8,519
852
5,725
13,411
11,108
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 7 / 8
9,267
927
11,228
19,935
16,902
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

138

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Mark398
Thor
16
6 / 5 / 11
10,138
1,014
9,570
12,666
5,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
MinatoBoy
Cerberus
17
4 / 3 / 19
10,333
1,033
8,033
13,252
16,299
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
Vladmier
Morgan Le Fay
18
12 / 0 / 13
12,475
1,248
23,473
9,250
4,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
darkeruz
Kukulkan
19
9 / 0 / 13
12,501
1,250
15,954
6,555
2,898
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 1 / 14
9,424
942
7,570
6,028
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
9
Kills
31
31
Deaths
9
31
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
8
6
0.75
L
2
3
4
1.33
W
Thor
Mark398
Thor
6
5
11
2.3
L
Poseidon
Microkeys
Poseidon
3
8
6
0.75
W
Cerberus
MinatoBoy
Cerberus
4
3
19
4.5
W
Morgan Le Fay
Vladmier
Morgan Le Fay
12
0
13
18.5
L
Ares
0
5
7
0.7
L
1
7
8
0.71
W
Kukulkan
darkeruz
Kukulkan
9
0
13
15.5
W
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,963
Damage
64,600
71,645
Taken
47,751
41,506
Mitigated
30,949
6,584
Healing
6,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,123
1,073
0
1,153
16,298
6,912
0
12,654
3,644
64
14,878
L
10,359
5,242
0
997
10,360
3,444
0
7,555
2,805
0
27,073
W
Thor
Mark398
Thor
9,570
2,919
0
0
12,666
5,258
0
2,898
9,455
0
14,146
L
Poseidon
Microkeys
Poseidon
10,528
669
0
0
11,641
3,140
0
10,109
1,532
33,302
0
W
Cerberus
MinatoBoy
Cerberus
8,033
907
0
1,296
13,252
16,299
0
6,085
6,890
9,864
0
W
Morgan Le Fay
Vladmier
Morgan Le Fay
23,473
1,968
183
2,237
9,250
4,168
0
3,328
5,882
37,760
0
L
Ares
5,725
353
0
0
13,411
11,108
0
12,006
1,405
11,830
0
L
11,228
1,377
0
4,434
19,935
16,902
0
12,706
7,229
0
35,408
W
Kukulkan
darkeruz
Kukulkan
15,954
1,239
0
836
6,555
2,898
0
1,767
4,698
56,389
0
W
7,570
103
1,388
457
6,028
2,326
0
2,239
3,654
21,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,582
Gold Earned
54,871
170
Minions Killed
185
5
Camps Cleared
10
928,814
Distance Traveled
1,000,247
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,758
976
27
3
1
182,729
1
L
Ullr
9,385
939
29
3
1
189,606
0
W
Thor
10,138
1,014
5
1
2
164,988
0
L
Poseidon
9,653
965
54
5
1
183,923
0
W
Cerberus
10,333
1,033
6
1
0
174,227
1
W
Morgan Le Fay
12,475
1,248
30
3
2
223,063
3
L
Ares
8,519
852
10
1
2
183,256
0
L
Chaac
9,267
927
50
5
0
189,300
0
W
Kukulkan
12,501
1,250
104
10
6
212,630
2
W
Ra
9,424
942
40
4
0
225,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role