Player Matchup

Hel
Hel
FILLINDABLANK
Hel
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 203L
1,453 Elo+
Party 2
Bellona
Bellona
MrUnluckyUnggoy
Bellona
Level 107
God Stats
25W - 26L
1,539 SR
Queue Stats
280W - 309L
1,402 Elo+
Solo
Izanami
Izanami
gizzie22
Izanami
Level 119
God Stats
35W - 16L
1,757 SR
Queue Stats
693W - 651L
1,518 Elo+
Party 2
Team Averages
Level 91
1,598 SR
1,457 Elo+

VS

Team Averages
Level 82
1,528 SR
1,436 Elo+
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CRANKINSTI3N
Danzaburou
Level 28
God Stats
4W - 1L
1,690 SR
Queue Stats
10W - 5L
1,443 Elo+
Party 1
Sol
Sol
ScaryBrandon29
Sol
Level 60
God Stats
135W - 164L
1,393 SR
Queue Stats
298W - 392L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
7,311
731
2,714
5,555
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

12
10 / 1 / 7
8,902
890
8,473
14,254
9,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
gizzie22
Izanami
13
5 / 1 / 9
8,342
834
12,159
5,568
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
2 / 4 / 0
7,449
745
4,441
12,067
11,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
CRANKINSTI3N
Danzaburou
8
0 / 7 / 3
6,564
656
3,804
7,368
2,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 6 / 1
6,616
662
7,623
10,064
2,398
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
17
Kills
3
3
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
0
0.5
L
Danzaburou
CRANKINSTI3N
Danzaburou
0
7
3
0.21
W
2
1
10
7
W
10
1
7
13.5
L
1
6
1
0.25
W
Izanami
gizzie22
Izanami
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
15,868
25,377
Taken
29,499
15,519
Mitigated
15,861
12,494
Healing
5,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,441
1,670
423
2,233
12,067
11,422
0
1,664
10,135
10,769
0
L
Danzaburou
CRANKINSTI3N
Danzaburou
3,804
1,635
0
251
7,368
2,041
385
360
6,964
0
11,668
W
2,714
709
5,269
3,332
5,555
3,748
470
3,394
2,161
9,427
0
W
8,473
3,714
866
2,519
14,254
9,174
1,220
6,189
8,065
0
23,275
L
7,623
2,756
253
2,688
10,064
2,398
1,377
338
9,686
26,636
0
W
Izanami
gizzie22
Izanami
12,159
7,409
0
508
5,568
2,597
1,536
2,481
3,087
0
50,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,555
Gold Earned
20,629
114
Minions Killed
73
0
Camps Cleared
0
557,788
Distance Traveled
453,211
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,449
745
12
1
0
173,772
4
L
Danzaburou
6,564
656
23
2
0
127,648
0
W
Hel
7,311
731
11
1
0
176,939
0
W
Bellona
8,902
890
26
3
0
207,628
1
L
Sol
6,616
662
38
4
0
151,791
1
W
Izanami
8,342
834
77
8
0
173,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role