Player Matchup

Ares
Ares
Alexsisen
Ares
Level 69
God Stats
3W - 4L
1,147 SR
Queue Stats
90W - 110L
1,391 Elo+
Party 2
Gilgamesh
Gilgamesh
OldGigt
Gilgamesh
Level 69
God Stats
7W - 3L
1,650 SR
Queue Stats
63W - 71L
1,406 Elo+
Party 2
Kukulkan
Kukulkan
SapoPetaOriyinal
Kukulkan
Level 103
God Stats
9W - 9L
1,454 SR
Queue Stats
529W - 709L
1,358 Elo+
Party 3
Cernunnos
Cernunnos
huntertech00
Cernunnos
Level 65
God Stats
3W - 2L
1,461 SR
Queue Stats
14W - 14L
1,420 Elo+
Solo
Arachne
Arachne
nuduul
Arachne
Level 89
God Stats
24W - 26L
1,453 SR
Queue Stats
622W - 802L
1,360 Elo+
Party 3
Team Averages
Level 79
1,433 SR
1,387 Elo+

VS

Team Averages
Level 75
1,400 SR
1,421 Elo+
Rama
Rama
Armed21
Rama
Level 129
God Stats
9W - 15L
1,330 SR
Queue Stats
463W - 489L
1,442 Elo+
Solo
Freya
Freya
CanciNoFeik
Freya
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,439 Elo+
Party 1
Nike
Nike
Centiboi225
Nike
Level 87
God Stats
8W - 10L
1,258 SR
Queue Stats
676W - 825L
1,381 Elo+
Solo
Thor
Thor
Mushking
Thor
Level 49
God Stats
9W - 14L
1,583 SR
Queue Stats
252W - 249L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Paraghas
Cthulhu
Level 48
God Stats
5W - 6L
1,327 SR
Queue Stats
44W - 41L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
1 / 0 / 2
5,000
625
2,296
5,289
3,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
OldGigt
Gilgamesh
9
3 / 1 / 1
5,535
692
3,146
5,626
2,688
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
5,907
738
3,233
4,061
1,291
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
huntertech00
Cernunnos
8
2 / 0 / 1
4,727
591
3,514
3,061
870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
nuduul
Arachne
8
1 / 0 / 1
4,956
620
1,209
4,553
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Armed21
Rama
7
0 / 1 / 0
4,073
509
1,432
4,029
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 0
4,730
591
2,271
4,418
1,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 3 / 0
4,758
595
3,937
5,436
2,085
Thor
4
0 / 1 / 1
3,763
470
539
1,836
456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Paraghas
Cthulhu
5
0 / 2 / 0
4,023
503
1,378
5,056
2,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
1
0
2
2
L
Rama
Armed21
Rama
0
1
0
0
L
1
2
0
0.5
L
1
3
0
0.33
L
Thor
0
1
1
0.5
W
Gilgamesh
OldGigt
Gilgamesh
3
1
1
3.5
L
Cthulhu
Paraghas
Cthulhu
0
2
0
0
W
2
1
0
2
W
Cernunnos
huntertech00
Cernunnos
2
0
1
2.5
W
Arachne
nuduul
Arachne
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,398
Damage
9,557
22,590
Taken
20,775
9,628
Mitigated
7,212
8,549
Healing
2,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,296
188
0
2,228
5,289
3,494
30
837
4,452
11,799
0
L
Rama
Armed21
Rama
1,432
1,148
0
375
4,029
873
0
1,170
2,859
0
19,413
L
2,271
958
0
535
4,418
1,652
0
3,079
1,339
16,177
1,592
L
3,937
1,186
0
1,298
5,436
2,085
0
0
5,436
0
19,739
L
Thor
539
70
0
194
1,836
456
0
154
1,682
0
8,053
W
Gilgamesh
OldGigt
Gilgamesh
3,146
871
0
2,072
5,626
2,688
0
0
5,626
0
23,161
L
Cthulhu
Paraghas
Cthulhu
1,378
84
0
460
5,056
2,146
0
1,126
3,930
7,356
0
W
3,233
200
0
1,771
4,061
1,291
236
1,883
2,178
37,573
0
W
Cernunnos
huntertech00
Cernunnos
3,514
1,260
0
822
3,061
870
379
381
2,680
0
21,953
W
Arachne
nuduul
Arachne
1,209
891
0
1,656
4,553
1,285
0
160
4,393
0
28,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,125
Gold Earned
21,347
263
Minions Killed
172
0
Camps Cleared
0
823,811
Distance Traveled
666,471
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,000
625
22
3
0
172,059
1
L
Rama
4,073
509
44
6
0
139,725
3
L
Freya
4,730
591
49
6
0
155,240
2
L
Nike
4,758
595
40
5
0
152,072
1
L
Thor
3,763
470
23
3
0
76,498
1
W
Gilgamesh
5,535
692
61
8
0
146,885
1
L
Cthulhu
4,023
503
16
2
0
142,936
0
W
Kukulkan
5,907
738
90
11
0
161,532
0
W
Cernunnos
4,727
591
34
4
0
149,373
2
W
Arachne
4,956
620
56
7
0
193,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role