Player Matchup

Zeus
Zeus
AçougueiroX
Zeus
Level 6
God Stats
8W - 2L
1,887 SR
Queue Stats
8W - 4L
1,581 Elo+
Solo
Jormungandr
Jormungandr
Marianickx
Jormungandr
Level 12
God Stats
1W - 1L
1,801 SR
Queue Stats
30W - 54L
1,419 Elo+
Solo
Pele
Pele
XSevenDrew
Pele
Level 21
God Stats
7W - 4L
1,655 SR
Queue Stats
27W - 23L
1,566 Elo+
Solo
Nu Wa
Nu Wa
cavanholibaka
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,599 Elo+
Solo
Apollo
Apollo
cobrabluee
Apollo
Level 7
God Stats
1W - 3L
1,391 SR
Queue Stats
137W - 179L
1,550 Elo+
Solo
Team Averages
Level 15
1,647 SR
1,543 Elo+

VS

Team Averages
Level 21
1,829 SR
1,571 Elo+
He Bo
He Bo
ChiquiMafia2017
He Bo
Level 34
God Stats
4W - 9L
1,801 SR
Queue Stats
312W - 278L
1,526 Elo+
Party 2
Hercules
Hercules
Gusdan
Hercules
Level 14
God Stats
6W - 3L
1,714 SR
Queue Stats
19W - 15L
1,542 Elo+
Party 1
Da Ji
Da Ji
LUCX3
Da Ji
Level 18
God Stats
8W - 4L
1,762 SR
Queue Stats
31W - 21L
1,552 Elo+
Party 1
Thanatos
Thanatos
TehJeeh
Thanatos
Level 26
God Stats
16W - 9L
1,866 SR
Queue Stats
101W - 84L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
abel99
Morgan Le Fay
Level 13
God Stats
17W - 1L
2,003 SR
Queue Stats
82W - 53L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 5
10,313
1,031
15,896
16,747
5,260
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Marianickx
Jormungandr
16
1 / 11 / 5
9,864
986
9,533
20,119
20,543
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 10 / 4
10,492
1,049
10,234
17,851
6,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 3 / 5
10,938
1,094
11,797
6,227
2,322
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
cobrabluee
Apollo
16
1 / 7 / 4
9,282
928
5,784
12,865
4,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

24

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 20
12,247
1,225
16,137
10,444
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Gusdan
Hercules
19
6 / 2 / 25
12,044
1,204
8,028
13,249
10,133
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
LUCX3
Da Ji
19
8 / 2 / 22
11,900
1,190
11,754
11,642
8,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
TehJeeh
Thanatos
19
12 / 5 / 18
12,389
1,239
17,684
14,953
10,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
abel99
Morgan Le Fay
18
9 / 2 / 19
12,006
1,201
15,629
7,700
2,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
148
13
Kills
44
44
Deaths
13
23
Assists
104
Player
Kills
Deaths
Assists
KDA
L
3
13
5
0.42
W
9
2
20
9.5
W
Hercules
Gusdan
Hercules
6
2
25
9.25
W
Da Ji
LUCX3
Da Ji
8
2
22
9.5
L
Jormungandr
Marianickx
Jormungandr
1
11
5
0.32
W
Thanatos
TehJeeh
Thanatos
12
5
18
4.2
L
3
10
4
0.5
W
Morgan Le Fay
abel99
Morgan Le Fay
9
2
19
9.25
L
5
3
5
2.5
L
Apollo
cobrabluee
Apollo
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,244
Damage
69,232
73,809
Taken
57,988
38,696
Mitigated
36,004
1,963
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,896
3,194
0
0
16,747
5,260
0
7,587
9,058
38,959
0
W
16,137
1,361
208
1,734
10,444
3,680
0
6,324
4,120
44,030
0
W
Hercules
Gusdan
Hercules
8,028
1,914
0
2,363
13,249
10,133
0
10,094
3,155
0
19,639
W
Da Ji
LUCX3
Da Ji
11,754
3,234
0
2,114
11,642
8,856
0
7,422
4,220
0
18,771
L
Jormungandr
Marianickx
Jormungandr
9,533
4,008
0
0
20,119
20,543
0
6,406
13,521
27,343
0
W
Thanatos
TehJeeh
Thanatos
17,684
6,740
0
9,084
14,953
10,616
0
8,111
6,842
0
40,393
L
10,234
2,722
0
1,012
17,851
6,377
0
6,953
10,720
0
23,975
W
Morgan Le Fay
abel99
Morgan Le Fay
15,629
308
0
1,207
7,700
2,719
0
5,275
2,425
28,554
0
L
11,797
5,355
0
501
6,227
2,322
0
5,031
1,078
18,064
0
L
Apollo
cobrabluee
Apollo
5,784
2,477
0
450
12,865
4,194
0
5,059
7,666
0
19,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,889
Gold Earned
60,586
144
Minions Killed
176
5
Camps Cleared
8
789,840
Distance Traveled
1,015,303
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,313
1,031
42
4
1
152,792
2
W
He Bo
12,247
1,225
58
6
1
208,137
3
W
Hercules
12,044
1,204
22
2
0
231,990
3
W
Da Ji
11,900
1,190
20
2
2
216,286
4
L
Jormungandr
9,864
986
31
3
2
161,106
1
W
Thanatos
12,389
1,239
52
5
5
208,701
1
L
Pele
10,492
1,049
36
4
1
180,713
0
W
Morgan Le Fay
12,006
1,201
24
2
0
150,189
0
L
Nu Wa
10,938
1,094
9
1
1
124,355
0
L
Apollo
9,282
928
26
3
0
170,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role