Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Mayhem4517
Chaac
Level 127
God Stats
7W - 3L
1,876 SR
Queue Stats
221W - 191L
1,686 Elo+
Party 1
Cupid
Cupid
TeaseHug
Cupid
Level 47
God Stats
2W - 0L
1,841 SR
Queue Stats
211W - 78L
1,869 Elo+
Party 1
Vulcan
Vulcan
TiraTira1
Vulcan
Level 103
God Stats
3W - 0L
1,708 SR
Queue Stats
374W - 300L
1,640 Elo+
Party 1
Kali
Kali
xXMUFFxD1VeRXx
Kali
Level 155
God Stats
6W - 3L
1,695 SR
Queue Stats
187W - 119L
1,656 Elo+
Party 1
Team Averages
Level 112
1,724 SR
1,670 Elo+

VS

Team Averages
Level 71
1,616 SR
1,546 Elo+
Danzaburou
Danzaburou
ISpadeI
Danzaburou
Level 17
God Stats
1W - 1L
1,751 SR
Queue Stats
5W - 3L
1,658 Elo+
Party 2
He Bo
He Bo
Ullr6
He Bo
Level 137
God Stats
3W - 6L
1,570 SR
Queue Stats
477W - 428L
1,574 Elo+
Party 3
Yemoja
Yemoja
Yemoja3
Yemoja
Level 44
God Stats
41W - 36L
1,642 SR
Queue Stats
77W - 90L
1,532 Elo+
Party 3
Apollo
Apollo
bradythesteppa
Apollo
Level 42
God Stats
15W - 14L
1,558 SR
Queue Stats
153W - 170L
1,464 Elo+
Solo
Ne Zha
Ne Zha
justbeavaible
Ne Zha
Level 116
God Stats
6W - 8L
1,557 SR
Queue Stats
310W - 286L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
4 / 0 / 5
6,430
643
4,258
6,569
5,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
11
4 / 1 / 3
6,589
659
6,895
7,106
6,182
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
TeaseHug
Cupid
10
3 / 1 / 4
6,132
613
4,732
3,855
1,087
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
TiraTira1
Vulcan
11
1 / 1 / 3
6,178
618
2,187
3,821
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
5,958
596
2,675
4,951
1,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ISpadeI
Danzaburou
9
2 / 4 / 0
5,242
524
2,368
4,804
1,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Ullr6
He Bo
10
1 / 2 / 0
5,351
535
3,302
5,804
1,856
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Yemoja3
Yemoja
8
0 / 1 / 3
5,034
503
1,753
6,572
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 3 / 1
4,861
486
1,690
4,937
1,214
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 4 / 0
4,674
467
3,201
7,162
2,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
3
4
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
5
6.5
L
Danzaburou
ISpadeI
Danzaburou
2
4
0
0.5
W
Chaac
4
1
3
5.5
W
Cupid
TeaseHug
Cupid
3
1
4
5
W
Vulcan
TiraTira1
Vulcan
1
1
3
2.5
L
He Bo
Ullr6
He Bo
1
2
0
0.5
L
Yemoja
Yemoja3
Yemoja
0
1
3
1.5
L
0
3
1
0.17
L
0
4
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,747
Damage
12,314
26,302
Taken
29,279
15,911
Mitigated
9,609
7,507
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,258
1,011
0
955
6,569
5,925
120
2,038
4,531
12,755
0
L
Danzaburou
ISpadeI
Danzaburou
2,368
1,261
0
475
4,804
1,228
264
1,213
3,534
0
13,624
W
Chaac
6,895
546
0
3,081
7,106
6,182
134
59
7,047
0
33,459
W
Cupid
TeaseHug
Cupid
4,732
2,799
27
1,478
3,855
1,087
544
910
2,945
0
33,266
W
Vulcan
TiraTira1
Vulcan
2,187
838
0
643
3,821
1,126
403
1,003
2,818
35,969
0
L
He Bo
Ullr6
He Bo
3,302
521
0
1,132
5,804
1,856
0
2,164
3,590
33,539
0
L
Yemoja
Yemoja3
Yemoja
1,753
511
684
1,951
6,572
2,950
0
2,392
4,043
8,540
0
L
1,690
874
0
1,390
4,937
1,214
309
0
4,937
0
21,399
L
3,201
1,101
0
682
7,162
2,361
0
432
6,730
0
25,319
W
2,675
1,197
0
1,323
4,951
1,591
0
1,108
3,843
0
29,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,287
Gold Earned
25,162
304
Minions Killed
226
0
Camps Cleared
0
970,900
Distance Traveled
876,837
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,430
643
15
2
0
193,170
0
L
Danzaburou
5,242
524
30
3
0
163,063
1
W
Chaac
6,589
659
67
7
0
198,373
0
W
Cupid
6,132
613
68
7
0
173,108
0
W
Vulcan
6,178
618
91
9
0
205,066
3
L
He Bo
5,351
535
79
8
0
179,855
2
L
Yemoja
5,034
503
10
1
0
159,644
0
L
Apollo
4,861
486
55
6
0
181,556
1
L
Ne Zha
4,674
467
52
5
0
192,719
2
W
Kali
5,958
596
63
6
0
201,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role