Player Matchup

Apollo
Apollo
BigTrist2099
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,095 Elo+
Solo
Merlin
Merlin
BlackTemplar399
Merlin
Level 28
God Stats
2W - 8L
1,500 SR
Queue Stats
82W - 109L
1,192 Elo+
Party 1
Cerberus
Cerberus
Escanorpride134
Cerberus
Level 16
God Stats
4W - 13L
1,273 SR
Queue Stats
21W - 44L
1,090 Elo+
Party 1
Team Averages
Level 20
1,424 SR
1,126 Elo+

VS

Team Averages
Level 21
1,384 SR
1,063 Elo+
Tiamat
Tiamat
BrasilNoGame
Tiamat
Level 26
God Stats
1W - 0L
1,451 SR
Queue Stats
38W - 34L
1,101 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CreepyRipper350
Morgan Le Fay
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 54L
1,091 Elo+
Solo
Bacchus
Bacchus
SarfoX5
Bacchus
Level 15
God Stats
3W - 5L
1,199 SR
Queue Stats
42W - 50L
997 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
1 / 12 / 3
10,390
547
4,957
17,945
12,549
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

17
3 / 4 / 7
12,513
659
16,253
15,989
5,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
17
8 / 10 / 3
13,351
703
16,331
27,449
10,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
16 / 5 / 4
15,097
795
23,518
21,136
13,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
CreepyRipper350
Morgan Le Fay
17
5 / 2 / 17
13,472
709
14,300
13,820
7,358
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
SarfoX5
Bacchus
16
5 / 5 / 14
13,114
690
12,263
17,909
13,048
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
12
Kills
26
26
Deaths
12
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
12
3
0.21
L
3
4
7
1.63
W
Tiamat
16
5
4
3.6
W
Morgan Le Fay
CreepyRipper350
Morgan Le Fay
5
2
17
6.75
L
Cerberus
8
10
3
0.95
W
Bacchus
SarfoX5
Bacchus
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,541
Damage
50,081
61,383
Taken
52,865
28,384
Mitigated
34,249
11,280
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,957
2,491
0
595
17,945
12,549
0
15,688
2,257
1,325
14,415
L
16,253
1,305
462
2,628
15,989
5,540
147
11,982
4,007
58,084
0
W
Tiamat
23,518
3,192
180
6,020
21,136
13,843
979
12,212
8,924
67,779
0
W
Morgan Le Fay
CreepyRipper350
Morgan Le Fay
14,300
3,028
0
3,977
13,820
7,358
557
11,494
2,326
46,595
0
L
Cerberus
16,331
1,872
0
7,595
27,449
10,295
0
22,411
5,038
33,613
0
W
Bacchus
SarfoX5
Bacchus
12,263
676
0
1,280
17,909
13,048
0
9,521
8,388
27,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
41,683
176
Minions Killed
169
0
Camps Cleared
0
784,828
Distance Traveled
1,004,602
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,390
547
32
2
0
221,099
0
L
Merlin
12,513
659
92
5
0
298,139
0
W
Tiamat
15,097
795
78
4
0
344,849
2
W
Morgan Le Fay
13,472
709
57
3
0
328,838
0
L
Cerberus
13,351
703
52
3
0
265,590
0
W
Bacchus
13,114
690
34
2
0
330,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role