Player Matchup

Izanami
Izanami
DonutBands
Izanami
Level 12
God Stats
1W - 0L
1,492 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Tiamat
Tiamat
Eusebio28
Tiamat
Level 16
God Stats
3W - 4L
1,135 SR
Queue Stats
24W - 29L
1,299 Elo+
Solo
Guan Yu
Guan Yu
UndefinedFerret
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,164 Elo+
Party 2
Ao Kuang
Ao Kuang
UndefinedSloth
Ao Kuang
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,271 Elo+
Party 2
Ares
Ares
drSatanSD13
Ares
Level 102
God Stats
72W - 94L
1,385 SR
Queue Stats
576W - 726L
1,446 Elo+
Party 1
Team Averages
Level 30
1,402 SR
1,336 Elo+

VS

Team Averages
Level 21
1,362 SR
1,410 Elo+
Neith
Neith
Darket147
Neith
Level 17
God Stats
1W - 4L
1,181 SR
Queue Stats
2W - 7L
1,323 Elo+
Solo
Fenrir
Fenrir
HarryCauvert
Fenrir
Level 27
God Stats
0W - 2L
1,234 SR
Queue Stats
86W - 103L
1,402 Elo+
Solo
Kukulkan
Kukulkan
Saqmaydig
Kukulkan
Level 29
God Stats
3W - 2L
1,642 SR
Queue Stats
38W - 42L
1,500 Elo+
Solo
Ares
Ares
SlyFox333
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
weemikey05
Tyr
Level 28
God Stats
12W - 26L
1,253 SR
Queue Stats
65W - 85L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DonutBands
Izanami
12
3 / 1 / 0
7,905
527
2,137
5,476
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Eusebio28
Tiamat
15
8 / 0 / 2
8,969
598
11,463
7,346
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 3 / 3
7,831
522
4,933
7,165
5,439
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
13
3 / 0 / 5
7,961
531
5,235
8,299
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 1 / 12
8,029
535
6,486
10,055
8,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Darket147
Neith
13
1 / 2 / 0
7,345
490
7,968
6,893
1,992
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
9
1 / 4 / 0
6,355
424
3,352
9,675
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
Saqmaydig
Kukulkan
11
0 / 4 / 1
6,693
446
5,622
8,127
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
8
0 / 6 / 0
6,077
405
1,305
11,761
7,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
2 / 4 / 0
7,453
497
3,771
11,391
6,684
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
19
Kills
4
5
Deaths
20
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
Darket147
Neith
1
2
0
0.5
W
Izanami
DonutBands
Izanami
3
1
0
3
W
Tiamat
Eusebio28
Tiamat
8
0
2
9
L
Fenrir
1
4
0
0.25
L
Kukulkan
Saqmaydig
Kukulkan
0
4
1
0.13
L
Ares
0
6
0
0
W
4
3
3
1.83
W
Ao Kuang
3
0
5
5.5
W
1
1
12
7
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,254
Damage
22,018
38,341
Taken
47,847
22,347
Mitigated
22,012
11,944
Healing
8,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Darket147
Neith
7,968
3,545
0
2,411
6,893
1,992
0
1,693
5,095
0
50,952
W
Izanami
DonutBands
Izanami
2,137
1,195
0
894
5,476
1,545
1,273
34
5,442
0
41,564
W
Tiamat
Eusebio28
Tiamat
11,463
448
74
4,242
7,346
3,968
366
3,637
3,709
54,263
0
L
Fenrir
3,352
1,048
0
1,645
9,675
3,576
0
3,808
5,806
0
34,751
L
Kukulkan
Saqmaydig
Kukulkan
5,622
819
0
110
8,127
2,508
0
5,582
2,061
40,967
0
L
Ares
1,305
147
0
1,160
11,761
7,252
0
5,620
5,835
14,221
0
W
4,933
1,068
446
925
7,165
5,439
311
446
6,719
0
31,028
W
Ao Kuang
5,235
1,221
0
3,027
8,299
2,877
0
356
7,943
51,081
0
W
6,486
331
428
1,908
10,055
8,518
98
2,454
7,601
23,290
0
L
3,771
977
0
3,496
11,391
6,684
312
5,590
5,603
0
38,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
33,923
378
Minions Killed
320
0
Camps Cleared
0
1,351,020
Distance Traveled
1,397,023
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,345
490
89
6
0
251,487
5
W
Izanami
7,905
527
104
7
0
245,772
0
W
Tiamat
8,969
598
106
7
0
277,711
0
L
Fenrir
6,355
424
67
4
0
307,270
0
L
Kukulkan
6,693
446
79
5
0
276,508
0
L
Ares
6,077
405
20
1
0
278,310
2
W
Guan Yu
7,831
522
66
4
0
299,276
2
W
Ao Kuang
7,961
531
82
5
0
278,491
0
W
Ares
8,029
535
20
1
0
249,770
4
L
Tyr
7,453
497
65
4
0
283,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role