Player Matchup

Bacchus
Bacchus
GuigaFerreira
Bacchus
Level 144
God Stats
9W - 4L
1,563 SR
Queue Stats
227W - 223L
1,478 Elo+
Party 2
Nox
Nox
KillerroxX
Nox
Level 155
God Stats
2W - 1L
1,310 SR
Queue Stats
211W - 175L
1,482 Elo+
Party 2
Heimdallr
Heimdallr
v mozart v
Heimdallr
Level 160
God Stats
11W - 10L
1,462 SR
Queue Stats
229W - 290L
1,369 Elo+
Solo
Team Averages
Level 153
1,445 SR
1,443 Elo+

VS

Team Averages
Level 79
1,612 SR
1,488 Elo+
Cthulhu
Cthulhu
Raimusha
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,540 Elo+
Party 1
Medusa
Medusa
Reign_of_pain_
Medusa
Level 120
God Stats
88W - 105L
1,498 SR
Queue Stats
424W - 463L
1,413 Elo+
Solo
Scylla
Scylla
RioT x Tr1gg3r
Scylla
Level 103
God Stats
3W - 2L
1,839 SR
Queue Stats
67W - 65L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
3 / 2 / 5
8,859
738
5,233
10,056
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 3 / 2
8,985
749
7,117
7,815
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
v mozart v
Heimdallr
11
0 / 2 / 8
7,814
651
6,722
6,166
1,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Raimusha
Cthulhu
11
0 / 3 / 5
7,169
597
3,839
7,754
5,156
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 3 / 0
8,783
732
10,023
7,237
2,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 5
7,150
596
5,101
7,444
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
7
7
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
2
5
2.75
W
6
3
2
2.33
L
Cthulhu
Raimusha
Cthulhu
0
3
5
0.83
L
7
3
0
2.33
L
0
3
5
0.83
W
Heimdallr
v mozart v
Heimdallr
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,072
Damage
18,963
24,037
Taken
22,435
12,023
Mitigated
9,868
6,922
Healing
3,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,233
570
176
4,000
10,056
8,141
0
3,932
5,913
13,718
0
W
7,117
165
0
2,016
7,815
2,176
408
2,537
5,156
29,781
0
L
Cthulhu
Raimusha
Cthulhu
3,839
130
317
580
7,754
5,156
0
5,306
2,199
12,257
0
L
10,023
2,775
0
77
7,237
2,454
35
3,260
3,915
0
30,279
L
5,101
512
435
2,149
7,444
2,258
52
3,339
3,971
20,434
0
W
Heimdallr
v mozart v
Heimdallr
6,722
2,408
0
730
6,166
1,706
796
2,050
4,028
0
30,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,658
Gold Earned
23,102
125
Minions Killed
106
0
Camps Cleared
0
619,894
Distance Traveled
603,297
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,859
738
18
2
0
225,381
3
W
Nox
8,985
749
57
5
0
205,520
1
L
Cthulhu
7,169
597
26
2
0
189,548
0
L
Medusa
8,783
732
51
4
0
223,415
2
L
Scylla
7,150
596
29
2
0
190,334
0
W
Heimdallr
7,814
651
50
4
0
188,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role