Player Matchup

Cthulhu
Cthulhu
FMG PHOENIX6569
Cthulhu
Level 37
God Stats
1W - 0L
1,606 SR
Queue Stats
17W - 7L
1,760 Elo+
Party 1
Baron Samedi
Baron Samedi
Vinyard902
Baron Samedi
Level 148
God Stats
8W - 1L
1,627 SR
Queue Stats
38W - 32L
1,594 Elo+
Party 1
Hachiman
Hachiman
l Doomwalker l
Hachiman
Level 157
God Stats
5W - 4L
1,532 SR
Queue Stats
72W - 52L
1,631 Elo+
Party 1
Team Averages
Level 114
1,588 SR
1,661 Elo+

VS

Team Averages
Level 97
1,409 SR
1,451 Elo+
Scylla
Scylla
DarkSide_village
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,282 Elo+
Solo
Heimdallr
Heimdallr
TwstedDragon
Heimdallr
Level 156
God Stats
5W - 5L
1,305 SR
Queue Stats
276W - 256L
1,617 Elo+
Party 2
Tyr
Tyr
YBJesuz
Tyr
Level 127
God Stats
5W - 10L
1,421 SR
Queue Stats
329W - 332L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 8
8,157
906
5,458
8,186
8,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Vinyard902
Baron Samedi
12
6 / 2 / 7
8,168
908
6,617
5,854
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
11
6 / 4 / 4
8,293
921
5,647
6,011
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 3
5,829
648
846
7,539
2,401
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
TwstedDragon
Heimdallr
12
5 / 3 / 2
8,193
910
6,063
7,825
2,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
10
2 / 5 / 3
6,906
767
4,023
8,124
3,774
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
17
Kills
7
8
Deaths
17
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
5
2
8
4.5
L
Heimdallr
TwstedDragon
Heimdallr
5
3
2
2
W
Baron Samedi
Vinyard902
Baron Samedi
6
2
7
4.75
L
Tyr
2
5
3
0.7
W
Hachiman
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,722
Damage
10,932
20,051
Taken
23,488
13,218
Mitigated
9,108
4,492
Healing
1,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
846
328
0
0
7,539
2,401
0
5,196
1,949
8,250
0
W
5,458
727
384
937
8,186
8,657
307
190
7,996
19,485
0
L
Heimdallr
TwstedDragon
Heimdallr
6,063
1,272
0
125
7,825
2,933
0
3,078
4,643
0
33,669
W
Baron Samedi
Vinyard902
Baron Samedi
6,617
481
694
1,683
5,854
2,231
838
656
5,198
22,047
0
L
Tyr
4,023
106
0
1,104
8,124
3,774
0
3,187
4,821
0
12,732
W
Hachiman
5,647
2,540
0
794
6,011
2,330
1,143
0
6,008
0
27,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
20,928
104
Minions Killed
73
0
Camps Cleared
0
553,759
Distance Traveled
456,163
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,829
648
6
1
0
125,527
0
W
Cthulhu
8,157
906
26
3
0
175,176
0
L
Heimdallr
8,193
910
49
5
0
166,606
0
W
Baron Samedi
8,168
908
47
5
0
158,559
2
L
Tyr
6,906
767
18
2
0
164,030
1
W
Hachiman
8,293
921
31
3
0
220,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role