Player Matchup

Bacchus
Bacchus
HandTag9
Bacchus
Level 127
God Stats
1W - 3L
1,505 SR
Queue Stats
17W - 16L
1,690 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shrimpoosenpai
Tsukuyomi
Level 127
God Stats
0W - 2L
1,214 SR
Queue Stats
67W - 83L
1,505 Elo+
Party 2
Ra
Ra
VociferousChain
Ra
Level 37
God Stats
0W - 1L
1,329 SR
Queue Stats
52W - 39L
1,539 Elo+
Party 2
Team Averages
Level 97
1,349 SR
1,578 Elo+

VS

Team Averages
Level 90
1,416 SR
1,456 Elo+
Zhong Kui
Zhong Kui
GuardianGnome
Zhong Kui
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,448 Elo+
Party 1
Yemoja
Yemoja
Qui Gon Jeen
Yemoja
Level 62
God Stats
3W - 5L
1,248 SR
Queue Stats
10W - 10L
1,448 Elo+
Party 1
Izanami
Izanami
creamin
Izanami
Level 101
God Stats
5W - 4L
1,500 SR
Queue Stats
137W - 159L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HandTag9
Bacchus
18
3 / 0 / 4
12,410
564
13,940
24,513
51,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Shrimpoosenpai
Tsukuyomi
18
3 / 8 / 2
13,244
602
15,877
20,545
11,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 5 / 5
11,796
536
8,386
17,721
9,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GuardianGnome
Zhong Kui
19
11 / 1 / 2
15,291
695
26,062
24,088
20,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
17
0 / 3 / 13
14,479
658
9,899
17,683
20,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
creamin
Izanami
18
2 / 3 / 7
13,358
607
16,978
13,660
6,226
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
6
Kills
13
13
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
GuardianGnome
Zhong Kui
11
1
2
12
L
Bacchus
HandTag9
Bacchus
3
0
4
5
W
Yemoja
0
3
13
2.17
L
Tsukuyomi
Shrimpoosenpai
Tsukuyomi
3
8
2
0.5
L
0
5
5
0.5
W
Izanami
creamin
Izanami
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
52,939
62,779
Taken
55,431
72,658
Mitigated
47,254
16,029
Healing
26,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
GuardianGnome
Zhong Kui
26,062
668
554
13,578
24,088
20,681
459
9,921
14,167
78,871
0
L
Bacchus
HandTag9
Bacchus
13,940
1,573
0
1,955
24,513
51,726
0
11,757
12,756
34,606
0
W
Yemoja
9,899
807
3,374
4,591
17,683
20,347
207
7,835
9,848
42,322
0
L
Tsukuyomi
Shrimpoosenpai
Tsukuyomi
15,877
3,238
0
4,721
20,545
11,144
0
11,879
8,666
0
92,376
L
8,386
1,125
5,248
4,105
17,721
9,788
0
12,325
5,396
51,994
0
W
Izanami
creamin
Izanami
16,978
8,280
0
4,203
13,660
6,226
1,793
4,570
9,090
0
75,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,450
Gold Earned
43,128
237
Minions Killed
268
0
Camps Cleared
0
1,164,274
Distance Traveled
1,156,467
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
15,291
695
108
5
0
410,191
4
L
Bacchus
12,410
564
33
2
0
431,642
2
W
Yemoja
14,479
658
44
2
0
367,121
2
L
Tsukuyomi
13,244
602
111
5
0
369,795
1
L
Ra
11,796
536
93
4
0
362,837
0
W
Izanami
13,358
607
116
5
0
379,155
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role