Player Matchup

Neith
Neith
Geovanims8
Neith
Level 26
God Stats
1W - 0L
1,448 SR
Queue Stats
2W - 0L
1,701 Elo+
Party 1
Fenrir
Fenrir
HBN_Gerryr02
Fenrir
Level 49
God Stats
1W - 0L
1,705 SR
Queue Stats
3W - 2L
1,744 Elo+
Party 1
Nu Wa
Nu Wa
MiriamF52
Nu Wa
Level 39
God Stats
1W - 3L
1,420 SR
Queue Stats
6W - 8L
1,397 Elo+
Party 1
Team Averages
Level 38
1,524 SR
1,614 Elo+

VS

Team Averages
Level 41
1,362 SR
1,334 Elo+
Kuzenbo
Kuzenbo
Aut1smBoi
Kuzenbo
Level 77
God Stats
3W - 3L
1,265 SR
Queue Stats
57W - 70L
1,387 Elo+
Party 2
Scylla
Scylla
BlEaChEd-PiGs
Scylla
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 43L
1,500 Elo+
Party 2
Merlin
Merlin
m5d30yr68
Merlin
Level 27
God Stats
9W - 25L
1,320 SR
Queue Stats
172W - 416L
1,116 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 2 / 13
10,701
669
12,416
8,440
3,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
15
4 / 2 / 9
10,442
653
11,124
12,851
9,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
MiriamF52
Nu Wa
16
10 / 0 / 7
11,677
730
12,669
6,488
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aut1smBoi
Kuzenbo
14
4 / 0 / 0
10,178
636
10,488
18,436
25,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 8 / 3
8,376
524
2,998
10,996
3,248
Magic Focus

Magic Focus

+20
Magical Power

Merlin
m5d30yr68
Merlin
11
0 / 9 / 2
8,347
522
3,796
13,192
7,943
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
4
4
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Aut1smBoi
Kuzenbo
4
0
0
4
L
0
8
3
0.19
W
Neith
3
2
13
4.75
W
Fenrir
4
2
9
4.25
W
Nu Wa
MiriamF52
Nu Wa
10
0
7
13.5
L
Merlin
m5d30yr68
Merlin
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
17,282
27,779
Taken
42,624
15,416
Mitigated
37,000
8,031
Healing
1,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Aut1smBoi
Kuzenbo
10,488
3,656
0
1,601
18,436
25,809
0
3,749
13,858
43,466
0
L
2,998
58
0
180
10,996
3,248
0
2,977
7,529
17,593
0
W
Neith
12,416
4,102
855
3,615
8,440
3,402
1,727
4,989
3,451
0
53,373
W
Fenrir
11,124
2,339
0
2,461
12,851
9,578
248
6,784
6,067
15
38,088
W
Nu Wa
MiriamF52
Nu Wa
12,669
4,114
150
950
6,488
2,436
492
5,509
979
49,905
0
L
Merlin
m5d30yr68
Merlin
3,796
405
0
0
13,192
7,943
0
4,919
7,392
25,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,820
Gold Earned
26,901
205
Minions Killed
127
0
Camps Cleared
0
843,206
Distance Traveled
738,321
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,178
636
64
4
0
312,137
4
L
Scylla
8,376
524
22
1
0
235,232
0
W
Neith
10,701
669
71
4
0
245,015
1
W
Fenrir
10,442
653
36
2
0
306,483
1
W
Nu Wa
11,677
730
98
6
0
291,708
3
L
Merlin
8,347
522
41
3
0
190,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role