Player Matchup

Bellona
Bellona
CharmedSalmon
Bellona
Level 17
God Stats
25W - 22L
1,622 SR
Queue Stats
109W - 115L
1,469 Elo+
Party 1
Arachne
Arachne
Jumjii
Arachne
Level 28
God Stats
46W - 35L
1,510 SR
Queue Stats
230W - 255L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
OliveWord855890
Jormungandr
Level 3
God Stats
2W - 3L
1,701 SR
Queue Stats
9W - 12L
1,651 Elo+
Party 1
Sol
Sol
SYZS2224
Sol
Level 15
God Stats
31W - 27L
1,871 SR
Queue Stats
189W - 220L
1,460 Elo+
Party 1
Olorun
Olorun
TickTitanic47
Olorun
Level 66
God Stats
2W - 0L
1,701 SR
Queue Stats
179W - 170L
1,495 Elo+
Party 1
Team Averages
Level 26
1,681 SR
1,510 Elo+

VS

Team Averages
Level 11
1,552 SR
1,421 Elo+
Arachne
Arachne
 
Arachne
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
I LIKE CRAYOLA
Hercules
Level 15
God Stats
12W - 21L
1,362 SR
Queue Stats
57W - 67L
1,451 Elo+
Solo
Neith
Neith
Prince Hound
Neith
Level 3
God Stats
1W - 1L
1,732 SR
Queue Stats
1W - 3L
1,410 Elo+
Solo
Olorun
Olorun
Valecraft23
Olorun
Level 4
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 3L
1,495 Elo+
Solo
Cthulhu
Cthulhu
ig-trader1
Cthulhu
Level 18
God Stats
7W - 12L
1,902 SR
Queue Stats
10W - 20L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
2 / 1 / 0
7,077
506
1,052
4,985
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Jumjii
Arachne
13
10 / 2 / 4
8,575
613
8,772
9,464
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
OliveWord855890
Jormungandr
10
1 / 3 / 9
7,053
504
4,458
10,352
7,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
4 / 2 / 9
7,382
527
8,709
9,499
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 2 / 5
7,315
523
12,978
7,805
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 6 / 2
6,258
447
5,341
11,016
4,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
11
6 / 2 / 1
7,445
532
6,649
12,974
5,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 7 / 4
5,984
427
4,146
11,418
5,271
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
7
1 / 8 / 1
5,128
366
1,622
7,107
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ig-trader1
Cthulhu
7
0 / 1 / 3
4,932
352
2,120
7,380
4,030
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
23
Kills
9
10
Deaths
24
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
6
2
0.33
W
Bellona
2
1
0
2
L
Hercules
6
2
1
3.25
W
Arachne
Jumjii
Arachne
10
2
4
6
W
Jormungandr
OliveWord855890
Jormungandr
1
3
9
1.83
L
1
7
4
0.43
W
4
2
9
4.25
W
6
2
5
4.25
L
Olorun
1
8
1
0.19
L
Cthulhu
ig-trader1
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,969
Damage
19,878
42,105
Taken
49,895
22,232
Mitigated
22,015
12,123
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,341
2,677
0
3,118
11,016
4,291
0
2,146
8,870
0
44,001
W
Bellona
1,052
509
0
1,849
4,985
2,978
380
0
4,985
0
30,551
L
Hercules
6,649
1,363
0
2,777
12,974
5,812
0
9,133
3,841
0
18,055
W
Arachne
Jumjii
Arachne
8,772
6,778
0
1,957
9,464
4,491
739
48
9,416
0
54,459
W
Jormungandr
OliveWord855890
Jormungandr
4,458
1,829
0
0
10,352
7,990
492
1,760
8,592
18,425
0
L
4,146
2,121
0
414
11,418
5,271
42
7,092
4,326
0
14,672
W
8,709
4,406
0
3,545
9,499
3,295
2,313
1,015
8,484
23,757
0
W
12,978
5,126
1,292
3,480
7,805
3,478
1,758
707
7,098
44,436
0
L
Olorun
1,622
722
333
673
7,107
2,611
0
4,001
3,106
7,050
1,228
L
Cthulhu
ig-trader1
Cthulhu
2,120
195
0
1,140
7,380
4,030
162
3,841
3,539
9,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,402
Gold Earned
29,747
293
Minions Killed
151
0
Camps Cleared
0
1,184,747
Distance Traveled
958,373
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,258
447
84
6
0
222,463
0
W
Bellona
7,077
506
80
6
0
210,521
0
L
Hercules
7,445
532
22
2
0
238,005
1
W
Arachne
8,575
613
97
7
0
318,131
0
W
Jormungandr
7,053
504
24
2
0
213,030
0
L
Neith
5,984
427
27
2
0
194,224
1
W
Sol
7,382
527
33
2
0
204,265
0
W
Olorun
7,315
523
59
4
0
238,800
0
L
Olorun
5,128
366
8
1
0
140,644
1
L
Cthulhu
4,932
352
10
1
0
163,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role