Player Matchup

Scylla
Scylla
CaligoQro
Scylla
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
235W - 230L
1,470 Elo+
Solo
Cthulhu
Cthulhu
alec_shortyy
Cthulhu
Level 147
God Stats
4W - 2L
1,490 SR
Queue Stats
104W - 117L
1,435 Elo+
Solo
Sobek
Sobek
leshiy309
Sobek
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Solo
Sol
Sol
mai-na-kill
Sol
Level 143
God Stats
5W - 6L
1,500 SR
Queue Stats
408W - 426L
1,447 Elo+
Solo
Heimdallr
Heimdallr
sallynette
Heimdallr
Level 150
God Stats
2W - 2L
1,518 SR
Queue Stats
81W - 71L
1,448 Elo+
Solo
Team Averages
Level 130
1,502 SR
1,460 Elo+

VS

Team Averages
Level 120
1,657 SR
1,493 Elo+
Heimdallr
Heimdallr
ElGuru009
Heimdallr
Level 129
God Stats
1W - 2L
1,748 SR
Queue Stats
118W - 124L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HairyFairy
Ah Muzen Cab
Level 106
God Stats
1W - 1L
1,733 SR
Queue Stats
53W - 45L
1,485 Elo+
Solo
Neith
Neith
MARCcogiosufusil
Neith
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,440 Elo+
Solo
Chaac
Chaac
Maldjok
Chaac
Level 83
God Stats
10W - 5L
1,574 SR
Queue Stats
273W - 274L
1,541 Elo+
Party 1
Ares
Ares
umuni
Ares
Level 148
God Stats
5W - 4L
1,731 SR
Queue Stats
572W - 564L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CaligoQro
Scylla
19
5 / 6 / 10
11,586
724
16,483
14,625
7,293
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
alec_shortyy
Cthulhu
20
5 / 3 / 10
12,796
800
13,981
17,862
25,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
leshiy309
Sobek
16
0 / 5 / 15
9,978
624
6,226
19,085
24,931
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 3 / 10
10,761
673
13,804
15,772
9,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
sallynette
Heimdallr
20
6 / 3 / 8
13,286
830
12,917
15,141
7,873
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ElGuru009
Heimdallr
18
7 / 6 / 10
11,751
734
14,007
14,601
7,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
HairyFairy
Ah Muzen Cab
20
6 / 3 / 11
11,807
738
22,227
12,702
7,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 4 / 11
11,381
711
14,129
16,069
8,402
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Maldjok
Chaac
15
2 / 2 / 9
10,192
637
9,486
14,335
20,050
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
umuni
Ares
17
0 / 5 / 17
10,615
663
10,303
18,885
26,018
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
78
20
Kills
20
20
Deaths
20
53
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Scylla
CaligoQro
Scylla
5
6
10
1.67
L
Heimdallr
ElGuru009
Heimdallr
7
6
10
2
L
Ah Muzen Cab
HairyFairy
Ah Muzen Cab
6
3
11
3.83
L
5
4
11
2.63
L
Chaac
Maldjok
Chaac
2
2
9
3.25
W
Cthulhu
alec_shortyy
Cthulhu
5
3
10
3.33
W
Sobek
leshiy309
Sobek
0
5
15
1.5
W
4
3
10
3
W
Heimdallr
sallynette
Heimdallr
6
3
8
3.33
L
Ares
umuni
Ares
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,411
Damage
70,152
82,485
Taken
76,592
74,334
Mitigated
69,744
26,867
Healing
32,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CaligoQro
Scylla
16,483
2,512
2,302
1,371
14,625
7,293
825
2,354
12,268
30,789
0
L
Heimdallr
ElGuru009
Heimdallr
14,007
3,476
1,823
2,698
14,601
7,984
352
10,114
4,487
0
27,851
L
Ah Muzen Cab
HairyFairy
Ah Muzen Cab
22,227
6,703
2,107
4,975
12,702
7,290
1,239
7,712
4,990
0
50,554
L
14,129
4,735
2,108
5,122
16,069
8,402
1,547
12,928
3,141
0
30,579
L
Chaac
Maldjok
Chaac
9,486
619
2,032
6,412
14,335
20,050
0
7,241
7,094
0
20,844
W
Cthulhu
alec_shortyy
Cthulhu
13,981
784
5,289
2,277
17,862
25,152
270
1,719
16,143
32,166
0
W
Sobek
leshiy309
Sobek
6,226
249
2,203
2,938
19,085
24,931
165
2,254
16,831
13,634
0
W
13,804
4,834
1,165
5,523
15,772
9,085
2,142
1,835
13,937
26,146
0
W
Heimdallr
sallynette
Heimdallr
12,917
5,131
391
3,408
15,141
7,873
2,290
2,141
13,000
0
37,014
L
Ares
umuni
Ares
10,303
351
1,916
3,583
18,885
26,018
148
12,499
6,386
13,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,407
Gold Earned
55,746
201
Minions Killed
161
0
Camps Cleared
0
1,343,737
Distance Traveled
1,387,342
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,586
724
49
3
0
278,302
0
L
Heimdallr
11,751
734
35
2
0
264,232
2
L
Ah Muzen Cab
11,807
738
71
4
0
299,598
1
L
Neith
11,381
711
27
2
0
264,105
0
L
Chaac
10,192
637
20
1
0
256,834
1
W
Cthulhu
12,796
800
51
3
0
274,325
4
W
Sobek
9,978
624
13
1
0
239,856
0
W
Sol
10,761
673
28
2
0
262,889
0
W
Heimdallr
13,286
830
60
4
0
288,365
1
L
Ares
10,615
663
8
1
0
302,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role