Player Matchup

Morgan Le Fay
Morgan Le Fay
IGV Pillo
Morgan Le Fay
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 105L
1,245 Elo+
Solo
Gilgamesh
Gilgamesh
KongSlayer58
Gilgamesh
Level 94
God Stats
10W - 10L
1,513 SR
Queue Stats
34W - 45L
1,307 Elo+
Solo
Awilix
Awilix
SenyorX88
Awilix
Level 28
God Stats
90W - 131L
1,433 SR
Queue Stats
200W - 306L
1,247 Elo+
Solo
Team Averages
Level 50
1,482 SR
1,266 Elo+

VS

Team Averages
Level 31
1,439 SR
1,247 Elo+
Tiamat
Tiamat
The_REAL_alexlee
Tiamat
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 74L
1,255 Elo+
Party 1
Set
Set
splashbro387
Set
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,264 Elo+
Solo
Kumbhakarna
Kumbhakarna
xenodragom554
Kumbhakarna
Level 56
God Stats
2W - 2L
1,318 SR
Queue Stats
70W - 78L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IGV Pillo
Morgan Le Fay
17
4 / 9 / 4
12,451
692
16,012
14,526
4,506
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
KongSlayer58
Gilgamesh
14
2 / 4 / 6
10,987
610
12,269
20,230
15,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
SenyorX88
Awilix
16
4 / 4 / 5
12,216
679
10,772
17,913
6,954
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 8
12,424
690
21,404
16,784
9,854
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 8 / 7
11,357
631
8,861
17,426
10,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
xenodragom554
Kumbhakarna
14
6 / 1 / 5
11,342
630
5,786
14,988
16,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
10
Kills
17
17
Deaths
10
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
IGV Pillo
Morgan Le Fay
4
9
4
0.67
W
Gilgamesh
KongSlayer58
Gilgamesh
2
4
6
1.25
W
Awilix
SenyorX88
Awilix
4
4
5
1.63
L
7
1
8
11
L
4
8
7
0.94
L
Kumbhakarna
xenodragom554
Kumbhakarna
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,053
Damage
36,051
52,669
Taken
49,198
26,588
Mitigated
36,725
6,282
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
IGV Pillo
Morgan Le Fay
16,012
1,083
998
2,192
14,526
4,506
114
7,762
6,764
62,863
0
W
Gilgamesh
KongSlayer58
Gilgamesh
12,269
2,444
0
227
20,230
15,128
234
8,257
11,973
0
36,479
W
Awilix
SenyorX88
Awilix
10,772
3,517
762
2,103
17,913
6,954
1,107
11,171
6,742
0
25,363
L
21,404
2,101
876
6,716
16,784
9,854
708
5,465
10,896
53,840
0
L
8,861
4,353
0
1,766
17,426
10,278
0
5,024
12,194
0
22,209
L
Kumbhakarna
xenodragom554
Kumbhakarna
5,786
1,163
798
1,336
14,988
16,593
368
5,523
9,465
16,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,654
Gold Earned
35,123
179
Minions Killed
96
0
Camps Cleared
0
985,432
Distance Traveled
836,405
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,451
692
87
5
0
275,309
3
W
Gilgamesh
10,987
610
47
3
0
340,962
5
W
Awilix
12,216
679
45
3
0
369,161
2
L
Tiamat
12,424
690
57
3
0
333,718
1
L
Set
11,357
631
23
1
0
268,709
0
L
Kumbhakarna
11,342
630
16
1
0
233,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role