Player Matchup

Ymir
Ymir
Feudalmaster
Ymir
Level 15
God Stats
35W - 29L
1,584 SR
Queue Stats
116W - 102L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Gokuisdead
Sun Wukong
Level 27
God Stats
295W - 273L
1,451 SR
Queue Stats
603W - 606L
1,377 Elo+
Solo
Nox
Nox
Rhystalec
Nox
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 28L
1,552 Elo+
Solo
Rama
Rama
tytus931
Rama
Level 123
God Stats
7W - 11L
1,549 SR
Queue Stats
223W - 192L
1,519 Elo+
Party 1
Nemesis
Nemesis
xXFree_SPM17xX
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Team Averages
Level 39
1,517 SR
1,486 Elo+

VS

Team Averages
Level 8
1,462 SR
1,298 Elo+
Neith
Neith
GreasySpoox
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 83L
1,500 Elo+
Solo
Ares
Ares
HATRE
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,326 Elo+
Solo
Ra
Ra
yShuts
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,036 Elo+
Solo
Set
Set
zapu6eniarterii
Set
Level 18
God Stats
2W - 7L
1,452 SR
Queue Stats
3W - 9L
1,329 Elo+
Solo
Cthulhu
Cthulhu
强欲之壶
Cthulhu
Level 12
God Stats
5W - 9L
1,357 SR
Queue Stats
9W - 18L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 20
12,783
581
13,965
18,267
21,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Gokuisdead
Sun Wukong
16
3 / 3 / 13
10,857
494
9,863
15,838
16,156
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 0 / 9
11,864
539
14,375
7,837
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
20
26 / 3 / 10
14,244
647
45,210
26,333
10,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 3 / 6
12,751
580
10,022
15,713
7,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 0
9,556
434
12,282
16,481
5,086
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
HATRE
Ares
12
1 / 13 / 7
9,486
431
8,819
29,401
22,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
14
3 / 15 / 4
10,161
462
8,134
18,522
6,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 9 / 1
6,712
305
1,437
13,500
4,618
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
强欲之壶
Cthulhu
14
2 / 10 / 6
9,098
414
11,427
29,518
26,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
27
57
Kills
9
10
Deaths
57
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
1
20
18
W
Sun Wukong
Gokuisdead
Sun Wukong
3
3
13
3.17
L
3
10
0
0.3
L
Ares
HATRE
Ares
1
13
7
0.35
W
10
0
9
14.5
W
Rama
26
3
10
10.33
W
10
3
6
4.33
L
Ra
3
15
4
0.33
L
0
9
1
0.06
L
Cthulhu
强欲之壶
Cthulhu
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,435
Damage
42,099
83,988
Taken
107,422
58,890
Mitigated
64,779
34,793
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,965
2,920
0
2,868
18,267
21,037
916
4,314
13,600
37,770
0
W
Sun Wukong
Gokuisdead
Sun Wukong
9,863
3,667
0
4,769
15,838
16,156
1,057
5,483
9,414
0
50,733
L
12,282
5,090
0
1,508
16,481
5,086
0
4,531
11,950
0
39,684
L
Ares
HATRE
Ares
8,819
1,340
0
1,240
29,401
22,072
0
7,939
21,462
17,901
0
W
14,375
1,645
619
3,499
7,837
3,118
2,275
3,678
3,747
58,641
0
W
Rama
45,210
39,523
0
17,282
26,333
10,726
5,526
9,567
16,318
0
115,938
W
10,022
3,068
0
5,756
15,713
7,853
2,265
2,970
12,529
0
97,695
L
Ra
8,134
1,295
346
674
18,522
6,283
0
4,998
13,524
37,622
0
L
1,437
654
0
629
13,500
4,618
0
2,180
11,320
0
27,277
L
Cthulhu
强欲之壶
Cthulhu
11,427
649
11
2,317
29,518
26,720
0
8,692
20,826
27,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,499
Gold Earned
45,013
519
Minions Killed
266
0
Camps Cleared
0
1,974,029
Distance Traveled
1,511,939
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,783
581
48
2
0
401,957
2
W
Sun Wukong
10,857
494
89
4
0
380,380
0
L
Neith
9,556
434
57
3
0
299,613
4
L
Ares
9,486
431
14
1
0
348,410
3
W
Nox
11,864
539
98
4
0
374,331
3
W
Rama
14,244
647
144
7
0
338,810
7
W
Nemesis
12,751
580
140
6
0
478,551
4
L
Ra
10,161
462
80
4
0
283,779
0
L
Set
6,712
305
45
2
0
242,439
1
L
Cthulhu
9,098
414
70
3
0
337,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role