Player Matchup

Nemesis
Nemesis
BlazingSilver
Nemesis
Level 141
God Stats
0W - 1L
1,893 SR
Queue Stats
227W - 242L
1,580 Elo+
Solo
Mulan
Mulan
ProSlaughter918
Mulan
Level 69
God Stats
3W - 1L
1,696 SR
Queue Stats
270W - 244L
1,533 Elo+
Party 1
Anhur
Anhur
TautPolecat3
Anhur
Level 160
God Stats
4W - 1L
1,956 SR
Queue Stats
249W - 210L
1,609 Elo+
Party 1
Nox
Nox
UndauntedKiller
Nox
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,390 Elo+
Solo
Ra
Ra
thatguy1359
Ra
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 109L
1,523 Elo+
Solo
Team Averages
Level 123
1,709 SR
1,527 Elo+

VS

Team Averages
Level 151
1,552 SR
1,633 Elo+
Scylla
Scylla
DoeGrlSwaggin
Scylla
Level 156
God Stats
12W - 9L
1,605 SR
Queue Stats
495W - 405L
1,660 Elo+
Party 2
Horus
Horus
I Stay Swaggin
Horus
Level 157
God Stats
8W - 2L
1,931 SR
Queue Stats
471W - 384L
1,664 Elo+
Party 2
Loki
Loki
Smoked Ripper
Loki
Level 155
God Stats
13W - 6L
1,659 SR
Queue Stats
455W - 377L
1,664 Elo+
Party 2
Ymir
Ymir
xChinoFarmer
Ymir
Level 142
God Stats
6W - 12L
1,356 SR
Queue Stats
347W - 361L
1,597 Elo+
Solo
Osiris
Osiris
yoshaspookster
Osiris
Level 145
God Stats
2W - 0L
1,208 SR
Queue Stats
43W - 41L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
3 / 2 / 9
10,073
672
9,178
20,175
19,877
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 6 / 13
9,914
661
7,964
19,576
29,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
7 / 4 / 7
11,065
738
16,020
15,990
9,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 5 / 8
9,925
662
11,489
13,913
8,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 6
9,955
664
9,592
13,771
14,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 14
10,957
730
20,592
8,196
4,782
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 4 / 18
10,413
694
8,561
24,240
38,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
10 / 4 / 5
12,130
809
14,988
12,098
5,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 6 / 12
10,411
694
14,929
15,558
9,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
6 / 4 / 11
11,462
764
18,339
26,189
39,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
81
18
Kills
21
21
Deaths
18
43
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
2
9
3.75
W
1
0
14
8
W
1
4
18
2.5
L
2
6
13
1.42
W
10
4
5
3.13
L
7
4
7
2.63
L
2
5
8
1.2
L
4
4
6
1.75
W
3
6
12
1.5
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,243
Damage
77,409
83,425
Taken
86,281
80,931
Mitigated
98,148
35,978
Healing
34,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
9,178
1,081
1,177
5,266
20,175
19,877
125
8,636
11,344
342
18,024
W
20,592
1,768
4,416
4,707
8,196
4,782
1,559
1,690
6,506
51,125
0
W
8,561
4,441
9,164
8,628
24,240
38,488
579
5,419
18,821
0
14,744
L
7,964
623
3,067
2,313
19,576
29,542
0
9,717
9,390
0
11,549
W
14,988
2,639
182
1,166
12,098
5,775
2,433
2,428
9,670
0
40,298
L
16,020
10,951
1,616
3,153
15,990
9,115
1,167
6,645
8,872
0
31,953
L
11,489
1,579
3,942
1,327
13,913
8,138
560
4,957
8,464
32,156
0
L
9,592
1,122
9,069
5,048
13,771
14,259
0
5,566
7,913
20,681
0
W
14,929
347
774
454
15,558
9,112
53
3,651
11,907
20,316
0
W
18,339
3,274
1,048
3,542
26,189
39,991
757
8,235
17,954
0
26,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,932
Gold Earned
55,373
129
Minions Killed
156
0
Camps Cleared
0
1,188,225
Distance Traveled
1,380,189
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,073
672
8
1
0
251,071
0
W
Scylla
10,957
730
66
4
0
290,972
4
W
Horus
10,413
694
19
1
0
267,350
0
L
Mulan
9,914
661
4
0
0
246,542
0
W
Loki
12,130
809
50
3
0
277,469
3
L
Anhur
11,065
738
44
3
0
234,890
1
L
Nox
9,925
662
48
3
0
235,868
0
L
Ra
9,955
664
25
2
0
219,854
0
W
Ymir
10,411
694
6
0
0
255,724
0
W
Osiris
11,462
764
15
1
0
288,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role