Player Matchup

Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Silver III
 
Amaterasu
Silver III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver III
DockedChickpea
Rama
Silver III
Level 69
God Stats
1W - 1L
1,769 SR
Queue Stats
50W - 65L
932 MMR
Solo
The Morrigan
The Morrigan
Silver II
TC_Sergiof345
The Morrigan
Silver II
Level 105
God Stats
17W - 27L
1,442 SR
Queue Stats
193W - 196L
1,059 MMR
Solo
Ares
Ares
Silver III
kingofpurgatory6
Ares
Silver III
Level 96
God Stats
1W - 2L
1,462 SR
Queue Stats
20W - 27L
1,089 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,535 SR
1,216 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,519 SR
949 MMR
Eset
Eset
Silver II
BadBoy173
Eset
Silver II
Level 107
God Stats
5W - 3L
1,553 SR
Queue Stats
172W - 187L
870 MMR
Solo
Hercules
Hercules
Silver II
Danieljavi12
Hercules
Silver II
Level 85
God Stats
3W - 9L
1,407 SR
Queue Stats
56W - 80L
1,010 MMR
Solo
Anhur
Anhur
Silver I
Ze Lonely Wolf
Anhur
Silver I
Level 119
God Stats
33W - 31L
1,534 SR
Queue Stats
240W - 244L
1,076 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
diogo_chumbinho
Sun Wukong
Silver II
Level 148
God Stats
15W - 11L
1,517 SR
Queue Stats
50W - 63L
1,073 MMR
Solo
Hun Batz
Hun Batz
Silver V
do i look nice
Hun Batz
Silver V
Level 48
God Stats
10W - 7L
1,583 SR
Queue Stats
41W - 54L
714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 2 / 3
9,628
535
7,844
13,747
7,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Amaterasu
 
Amaterasu
16
1 / 2 / 1
9,056
503
7,567
14,208
18,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 5 / 1
7,237
402
4,117
11,543
3,406
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
TC_Sergiof345
The Morrigan
14
3 / 6 / 2
8,953
497
11,290
11,253
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 8 / 1
8,954
497
6,002
19,199
17,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AwilixAthenaCthulhuSetDanzaburou

VS

Bans
GilgameshKaliYmirKing ArthurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
7 / 2 / 6
10,217
568
11,145
10,266
4,210
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Danieljavi12
Hercules
13
2 / 2 / 11
9,836
546
6,795
13,579
12,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
6 / 1 / 6
9,668
537
10,032
10,652
3,533
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
diogo_chumbinho
Sun Wukong
17
0 / 2 / 5
10,432
580
9,313
19,370
13,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
18
8 / 3 / 5
10,931
607
12,606
10,911
4,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
10
Kills
23
23
Deaths
10
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
3
2.25
L
Amaterasu
 
Amaterasu
1
2
1
0.75
W
Eset
7
2
6
5
W
Hercules
Danieljavi12
Hercules
2
2
11
3.75
L
0
5
1
0.1
L
The Morrigan
TC_Sergiof345
The Morrigan
3
6
2
0.67
W
6
1
6
9
W
Sun Wukong
diogo_chumbinho
Sun Wukong
0
2
5
1.25
W
Hun Batz
8
3
5
3.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,820
Damage
49,891
69,950
Taken
64,778
50,272
Mitigated
38,177
16,389
Healing
24,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,844
5,622
0
2,874
13,747
7,031
0
2,335
11,412
0
62,056
L
Amaterasu
 
Amaterasu
7,567
3,124
233
4,500
14,208
18,541
649
350
13,858
0
56,126
W
Eset
11,145
1,707
76
4,063
10,266
4,210
2,348
4,545
5,721
59,633
0
W
Hercules
Danieljavi12
Hercules
6,795
1,741
0
4,681
13,579
12,943
179
4,278
9,301
0
28,745
L
4,117
3,742
0
4,224
11,543
3,406
109
619
10,924
0
45,222
L
The Morrigan
TC_Sergiof345
The Morrigan
11,290
2,117
0
2,417
11,253
3,901
683
3,278
7,921
59,067
436
W
10,032
4,788
0
6,098
10,652
3,533
3,346
3,050
7,602
0
58,499
W
Sun Wukong
diogo_chumbinho
Sun Wukong
9,313
2,514
0
9,190
19,370
13,146
321
3,592
15,778
0
68,703
W
Hun Batz
12,606
4,253
0
560
10,911
4,345
123
1,909
9,002
0
90,547
L
6,002
826
0
2,141
19,199
17,393
0
4,509
14,690
26,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,828
Gold Earned
51,084
430
Minions Killed
515
0
Camps Cleared
0
1,627,684
Distance Traveled
1,653,423
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,628
535
102
6
0
420,502
0
L
Amaterasu
9,056
503
109
6
0
314,854
2
W
Eset
10,217
568
119
7
0
308,815
3
W
Hercules
9,836
546
46
3
0
354,109
8
L
Rama
7,237
402
71
4
0
299,381
0
L
The Morrigan
8,953
497
105
6
0
298,621
4
W
Anhur
9,668
537
77
4
0
302,830
3
W
Sun Wukong
10,432
580
140
8
0
306,654
4
W
Hun Batz
10,931
607
133
7
0
381,015
2
L
Ares
8,954
497
43
2
0
294,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role