Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
PimentonDuro
Sun Wukong
Level 28
God Stats
2W - 0L
1,710 SR
Queue Stats
4W - 4L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
TobyRZC
Kukulkan
Level 28
God Stats
4W - 3L
1,636 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 1
Team Averages
Level 25
1,615 SR
1,480 Elo+

VS

Team Averages
Level 13
1,478 SR
1,285 Elo+
Danzaburou
Danzaburou
Cody6241
Danzaburou
Level 24
God Stats
2W - 4L
1,422 SR
Queue Stats
41W - 57L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
DYNASTY KINGS
Cthulhu
Level 4
God Stats
0W - 4L
1,300 SR
Queue Stats
0W - 4L
1,247 Elo+
Party 2
Olorun
Olorun
Vandanthe
Olorun
Level 12
God Stats
0W - 1L
1,713 SR
Queue Stats
1W - 5L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 1 / 7
10,133
676
5,534
9,525
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PimentonDuro
Sun Wukong
13
6 / 2 / 1
10,077
672
7,783
13,486
14,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
TobyRZC
Kukulkan
14
2 / 1 / 5
9,461
631
15,173
6,992
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cody6241
Danzaburou
13
0 / 3 / 4
8,677
578
7,904
11,651
5,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
13
2 / 1 / 2
9,451
630
4,848
17,116
17,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Olorun
Vandanthe
Olorun
6
0 / 6 / 2
7,523
502
352
5,548
1,795

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
2
4
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
7
4.5
L
Danzaburou
Cody6241
Danzaburou
0
3
4
0.67
L
Cthulhu
2
1
2
3
W
Sun Wukong
PimentonDuro
Sun Wukong
6
2
1
3.25
W
Kukulkan
TobyRZC
Kukulkan
2
1
5
4.5
L
Olorun
Vandanthe
Olorun
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,490
Damage
13,104
30,003
Taken
34,315
32,484
Mitigated
24,187
6,492
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,534
304
0
1,763
9,525
14,981
208
1,348
8,177
18,281
0
L
Danzaburou
Cody6241
Danzaburou
7,904
1,585
0
1,683
11,651
5,194
0
5,985
5,666
0
44,754
L
Cthulhu
4,848
335
0
2,347
17,116
17,198
60
11,921
5,195
15,398
0
W
Sun Wukong
PimentonDuro
Sun Wukong
7,783
1,539
0
3,385
13,486
14,274
273
2,256
11,230
0
31,191
W
Kukulkan
TobyRZC
Kukulkan
15,173
367
0
1,344
6,992
3,229
1,701
1,596
5,396
61,694
0
L
Olorun
Vandanthe
Olorun
352
352
0
0
5,548
1,795
225
2,801
2,747
3,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,671
Gold Earned
25,651
166
Minions Killed
92
0
Camps Cleared
0
814,496
Distance Traveled
594,441
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,133
676
22
1
0
285,402
1
L
Danzaburou
8,677
578
67
4
0
232,933
4
L
Cthulhu
9,451
630
18
1
0
272,632
2
W
Sun Wukong
10,077
672
34
2
0
265,081
3
W
Kukulkan
9,461
631
110
7
0
264,013
1
L
Olorun
7,523
502
7
0
0
88,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role