Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JethroProGamer
Gilgamesh
Level 88
God Stats
2W - 3L
1,332 SR
Queue Stats
31W - 34L
1,486 Elo+
Solo
Neith
Neith
Matamancito
Neith
Level 54
God Stats
31W - 31L
1,528 SR
Queue Stats
146W - 165L
1,474 Elo+
Solo
Sylvanus
Sylvanus
RaphaelBurgos
Sylvanus
Level 144
God Stats
114W - 94L
1,563 SR
Queue Stats
586W - 560L
1,506 Elo+
Solo
Team Averages
Level 106
1,485 SR
1,493 Elo+

VS

Team Averages
Level 103
1,470 SR
1,499 Elo+
Ares
Ares
 
Ares
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AugCs
Jing Wei
Level 89
God Stats
10W - 11L
1,387 SR
Queue Stats
529W - 539L
1,491 Elo+
Solo
Hades
Hades
Fred Skywalker9
Hades
Level 84
God Stats
89W - 72L
1,500 SR
Queue Stats
429W - 473L
1,470 Elo+
Solo
Mercury
Mercury
ViciousMen
Mercury
Level 84
God Stats
2W - 4L
1,749 SR
Queue Stats
201W - 208L
1,552 Elo+
Solo
Vulcan
Vulcan
joaomelchior
Vulcan
Level 101
God Stats
5W - 5L
1,212 SR
Queue Stats
415W - 425L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
6 / 2 / 2
10,980
646
10,481
6,960
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
 
Ao Kuang
17
8 / 2 / 3
10,117
595
9,462
11,834
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
JethroProGamer
Gilgamesh
5
0 / 1 / 0
5,449
321
130
2,539
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
4 / 2 / 3
9,748
573
9,895
7,834
2,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
RaphaelBurgos
Sylvanus
16
4 / 2 / 4
10,067
592
7,460
10,859
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 8 / 0
7,477
440
3,051
15,159
8,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
AugCs
Jing Wei
15
1 / 3 / 0
9,041
532
2,713
9,432
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 3 / 1
10,346
609
7,831
11,802
8,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
ViciousMen
Mercury
11
1 / 3 / 1
7,568
445
2,325
6,617
1,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
15
1 / 5 / 1
9,065
533
7,075
7,409
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
22
Kills
9
9
Deaths
22
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
2
2
3.5
W
Ao Kuang
 
Ao Kuang
8
2
3
4.75
L
Ares
 
Ares
0
8
0
0
L
Jing Wei
AugCs
Jing Wei
1
3
0
0.33
L
6
3
1
2.17
W
Gilgamesh
JethroProGamer
Gilgamesh
0
1
0
0
W
4
2
3
2.75
W
Sylvanus
RaphaelBurgos
Sylvanus
4
2
4
3
L
Mercury
ViciousMen
Mercury
1
3
1
0.5
L
Vulcan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,428
Damage
22,995
40,026
Taken
50,419
16,169
Mitigated
25,631
14,810
Healing
9,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,481
1,412
0
2,117
6,960
2,876
1,046
2,546
4,338
90,599
0
W
Ao Kuang
 
Ao Kuang
9,462
3,306
0
5,738
11,834
4,752
235
4,384
7,374
63,283
9,487
L
Ares
 
Ares
3,051
0
28
1,504
15,159
8,631
0
7,840
7,319
24,070
0
L
Jing Wei
AugCs
Jing Wei
2,713
2,011
0
2,542
9,432
2,681
1,059
2,091
7,341
0
58,466
L
7,831
1,451
207
4,294
11,802
8,360
504
7,932
3,870
66,349
0
W
Gilgamesh
JethroProGamer
Gilgamesh
130
39
0
1,359
2,539
763
0
1,229
1,310
0
7,252
W
9,895
6,031
0
2,253
7,834
2,806
356
3,234
4,600
0
67,400
W
Sylvanus
RaphaelBurgos
Sylvanus
7,460
2,871
49
3,294
10,859
4,972
111
6,193
4,447
53,897
11,236
L
Mercury
ViciousMen
Mercury
2,325
939
0
500
6,617
1,975
0
2,077
4,540
0
40,055
L
Vulcan
7,075
2,255
0
579
7,409
3,984
0
5,900
1,509
56,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,361
Gold Earned
43,497
566
Minions Killed
470
0
Camps Cleared
0
1,352,477
Distance Traveled
1,440,216
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,980
646
183
11
0
331,935
13
W
Ao Kuang
10,117
595
96
6
0
342,258
0
L
Ares
7,477
440
35
2
0
266,418
0
L
Jing Wei
9,041
532
112
7
0
325,695
0
L
Hades
10,346
609
123
7
0
297,595
8
W
Gilgamesh
5,449
321
16
1
0
60,538
0
W
Neith
9,748
573
125
7
0
317,529
8
W
Sylvanus
10,067
592
146
9
0
300,217
5
L
Mercury
7,568
445
86
5
0
227,817
2
L
Vulcan
9,065
533
114
7
0
322,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role