Player Matchup

Tiamat
Tiamat
FadedDarkness1
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,268 Elo+
Party 2
Hercules
Hercules
MiniJank
Hercules
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 86L
1,513 Elo+
Party 2
Artemis
Artemis
Shadow Mine
Artemis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,454 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,411 Elo+

VS

Team Averages
Level 17
1,451 SR
1,182 Elo+
Tiamat
Tiamat
Montsun
Tiamat
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 20L
997 Elo+
Solo
Medusa
Medusa
Xceptionals
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 130L
1,218 Elo+
Party 1
King Arthur
King Arthur
zettts
King Arthur
Level 4
God Stats
2W - 7L
1,352 SR
Queue Stats
112W - 97L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 5
7,752
554
771
8,698
2,838
Magic Focus

Magic Focus

+20
Magical Power

Hercules
MiniJank
Hercules
16
13 / 1 / 6
11,618
830
17,971
16,949
16,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Shadow Mine
Artemis
14
6 / 3 / 9
10,146
725
10,455
8,187
3,047
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Montsun
Tiamat
11
2 / 6 / 7
8,191
585
4,060
9,953
4,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
6 / 7 / 6
10,122
723
9,928
12,903
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
zettts
King Arthur
11
3 / 6 / 6
8,381
599
7,922
13,772
7,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
19
Kills
11
12
Deaths
19
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
8
5
0.31
W
Hercules
MiniJank
Hercules
13
1
6
16
L
Tiamat
Montsun
Tiamat
2
6
7
0.92
W
Artemis
Shadow Mine
Artemis
6
3
9
3.5
L
Medusa
6
7
6
1.29
L
King Arthur
zettts
King Arthur
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
21,910
33,834
Taken
36,628
22,827
Mitigated
15,236
8,336
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
771
336
0
398
8,698
2,838
26
1,389
7,309
5,695
0
W
Hercules
MiniJank
Hercules
17,971
4,996
0
5,752
16,949
16,942
603
1,599
15,350
0
44,674
L
Tiamat
Montsun
Tiamat
4,060
478
320
2,495
9,953
4,072
0
303
9,278
18,704
0
W
Artemis
Shadow Mine
Artemis
10,455
6,579
0
2,186
8,187
3,047
1,495
1,072
7,115
0
34,991
L
Medusa
9,928
5,261
0
3,055
12,903
4,149
192
209
12,281
0
29,092
L
King Arthur
zettts
King Arthur
7,922
1,467
0
3,461
13,772
7,015
66
259
13,267
0
20,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,516
Gold Earned
26,694
111
Minions Killed
89
0
Camps Cleared
0
594,452
Distance Traveled
615,229
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,752
554
3
0
0
136,390
2
W
Hercules
11,618
830
58
4
0
257,949
1
L
Tiamat
8,191
585
25
2
0
208,123
1
W
Artemis
10,146
725
50
4
0
200,113
1
L
Medusa
10,122
723
47
3
0
190,367
0
L
King Arthur
8,381
599
17
1
0
216,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role