Player Matchup

Horus
Horus
C4_Raider
Horus
Level 109
God Stats
13W - 7L
1,685 SR
Queue Stats
381W - 321L
1,489 Elo+
Party 1
Vulcan
Vulcan
GPMJoseuzOlive
Vulcan
Level 122
God Stats
2W - 0L
1,725 SR
Queue Stats
12W - 17L
1,647 Elo+
Party 2
Sun Wukong
Sun Wukong
Kiddblu333
Sun Wukong
Level 106
God Stats
23W - 13L
1,695 SR
Queue Stats
343W - 312L
1,524 Elo+
Party 1
Chronos
Chronos
scottshort
Chronos
Level 124
God Stats
7W - 11L
1,441 SR
Queue Stats
331W - 278L
1,580 Elo+
Party 1
Thor
Thor
xNiratu
Thor
Level 106
God Stats
4W - 1L
1,334 SR
Queue Stats
78W - 97L
1,542 Elo+
Party 2
Team Averages
Level 113
1,576 SR
1,556 Elo+

VS

Team Averages
Level 88
1,531 SR
1,562 Elo+
Apollo
Apollo
 
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
AcidicPlayer381
Hercules
Level 117
God Stats
13W - 16L
1,629 SR
Queue Stats
769W - 720L
1,527 Elo+
Solo
Fafnir
Fafnir
AvBx10
Fafnir
Level 75
God Stats
4W - 9L
1,393 SR
Queue Stats
180W - 166L
1,603 Elo+
Party 3
Baron Samedi
Baron Samedi
TheTeeToe
Baron Samedi
Level 103
God Stats
2W - 5L
1,472 SR
Queue Stats
358W - 315L
1,605 Elo+
Party 3
Gilgamesh
Gilgamesh
lts Galvan
Gilgamesh
Level 76
God Stats
14W - 12L
1,663 SR
Queue Stats
245W - 242L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
C4_Raider
Horus
14
3 / 0 / 15
9,302
517
6,555
12,920
13,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
5 / 8 / 4
9,447
525
11,984
12,718
4,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Kiddblu333
Sun Wukong
17
2 / 2 / 3
9,728
540
7,870
12,913
12,252
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
scottshort
Chronos
17
6 / 0 / 6
9,983
555
10,787
11,440
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thor
xNiratu
Thor
15
5 / 5 / 4
9,181
510
7,485
14,736
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
0 / 6 / 2
8,468
470
6,500
11,576
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
16
2 / 2 / 0
10,166
565
8,565
11,623
14,278
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fafnir
AvBx10
Fafnir
12
1 / 5 / 5
8,374
465
5,365
14,453
14,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
TheTeeToe
Baron Samedi
15
4 / 4 / 6
9,573
532
10,704
12,242
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
lts Galvan
Gilgamesh
16
8 / 4 / 1
9,969
554
13,334
13,633
5,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
21
Kills
15
15
Deaths
21
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
6
2
0.17
L
Hercules
2
2
0
1
L
Fafnir
AvBx10
Fafnir
1
5
5
0.7
W
Horus
C4_Raider
Horus
3
0
15
10.5
W
5
8
4
0.88
W
Sun Wukong
Kiddblu333
Sun Wukong
2
2
3
1.75
L
Baron Samedi
TheTeeToe
Baron Samedi
4
4
6
1.75
L
Gilgamesh
lts Galvan
Gilgamesh
8
4
1
2.13
W
Chronos
scottshort
Chronos
6
0
6
9
W
Thor
xNiratu
Thor
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,681
Damage
44,468
64,727
Taken
63,527
40,392
Mitigated
42,985
26,465
Healing
15,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,500
2,800
0
2,203
11,576
3,397
298
5,810
5,708
0
56,673
L
Hercules
8,565
3,259
0
2,798
11,623
14,278
380
617
11,006
0
73,569
L
Fafnir
AvBx10
Fafnir
5,365
1,119
0
2,820
14,453
14,421
40
6,169
8,150
16,235
0
W
Horus
C4_Raider
Horus
6,555
2,367
2,521
7,281
12,920
13,289
0
2,162
10,457
0
19,700
W
11,984
3,100
0
1,682
12,718
4,753
0
7,912
4,594
58,344
0
W
Sun Wukong
Kiddblu333
Sun Wukong
7,870
2,328
0
4,421
12,913
12,252
582
0
12,913
0
61,563
L
Baron Samedi
TheTeeToe
Baron Samedi
10,704
1,142
355
5,463
12,242
5,237
44
5,588
6,389
57,873
0
L
Gilgamesh
lts Galvan
Gilgamesh
13,334
3,608
0
1,971
13,633
5,652
43
4,042
9,503
0
76,079
W
Chronos
scottshort
Chronos
10,787
5,249
0
7,129
11,440
4,000
439
1,434
9,987
85,500
0
W
Thor
xNiratu
Thor
7,485
621
0
3,431
14,736
6,098
0
4,366
10,370
0
48,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,641
Gold Earned
46,550
496
Minions Killed
549
0
Camps Cleared
0
1,674,817
Distance Traveled
1,593,473
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,468
470
125
7
0
358,694
2
L
Hercules
10,166
565
172
10
0
269,274
2
L
Fafnir
8,374
465
19
1
0
287,446
6
W
Horus
9,302
517
27
2
0
342,745
1
W
Vulcan
9,447
525
109
6
0
316,814
2
W
Sun Wukong
9,728
540
136
8
0
350,185
2
L
Baron Samedi
9,573
532
130
7
0
307,290
0
L
Gilgamesh
9,969
554
103
6
0
370,769
9
W
Chronos
9,983
555
142
8
0
334,395
2
W
Thor
9,181
510
82
5
0
330,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role