Player Matchup

Ymir
Ymir
ImTheGoldenGod
Ymir
Level 17
God Stats
1W - 5L
1,523 SR
Queue Stats
7W - 11L
1,539 Elo+
Party 1
Neith
Neith
KingRich2Raw
Neith
Level 17
God Stats
82W - 105L
1,378 SR
Queue Stats
158W - 210L
1,234 Elo+
Party 1
Gilgamesh
Gilgamesh
iGangstaNerd
Gilgamesh
Level 75
God Stats
1W - 5L
1,196 SR
Queue Stats
106W - 128L
1,277 Elo+
Party 1
Team Averages
Level 36
1,366 SR
1,350 Elo+

VS

Team Averages
Level 49
1,411 SR
1,377 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
NobleKnight3797
Anubis
Level 20
God Stats
24W - 42L
1,338 SR
Queue Stats
28W - 57L
1,242 Elo+
Solo
Olorun
Olorun
moo4
Olorun
Level 100
God Stats
6W - 2L
1,394 SR
Queue Stats
243W - 353L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,863
655
3,172
9,442
8,361
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 4 / 1
8,652
721
5,538
10,395
3,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
iGangstaNerd
Gilgamesh
11
3 / 4 / 3
8,092
674
9,671
15,245
10,913
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 9
8,528
711
5,785
6,809
2,991
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 4 / 4
8,923
744
8,739
9,169
5,307
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
moo4
Olorun
14
7 / 4 / 3
9,918
827
8,567
9,916
4,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
11
11
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
9
4.5
L
1
3
4
1
L
4
4
1
1.13
W
4
4
4
1.5
L
Gilgamesh
iGangstaNerd
Gilgamesh
3
4
3
1.13
W
Olorun
moo4
Olorun
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,381
Damage
23,091
35,082
Taken
25,894
22,388
Mitigated
12,935
4,877
Healing
7,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,785
164
580
1,944
6,809
2,991
286
1,044
5,765
24,946
0
L
3,172
341
0
786
9,442
8,361
0
5,815
3,627
14,812
0
L
5,538
1,730
0
1,767
10,395
3,114
1,098
7,707
2,688
203
32,028
W
8,739
133
322
1,784
9,169
5,307
387
1,349
7,820
38,541
0
L
Gilgamesh
iGangstaNerd
Gilgamesh
9,671
2,950
615
1,709
15,245
10,913
84
8,640
6,605
0
26,393
W
Olorun
moo4
Olorun
8,567
3,506
793
2,571
9,916
4,637
1,589
968
8,948
28,891
2,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
27,369
102
Minions Killed
141
0
Camps Cleared
0
633,046
Distance Traveled
636,160
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,528
711
43
4
0
238,332
4
L
Ymir
7,863
655
17
1
0
209,544
0
L
Neith
8,652
721
60
5
0
210,852
3
W
Anubis
8,923
744
53
4
0
175,363
1
L
Gilgamesh
8,092
674
25
2
0
212,650
2
W
Olorun
9,918
827
45
4
0
222,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role