Player Matchup

Tiamat
Tiamat
COULDBEAB0T
Tiamat
Level 83
God Stats
32W - 59L
1,410 SR
Queue Stats
431W - 600L
1,453 Elo+
Party 1
Arachne
Arachne
COULDBEAKUM
Arachne
Level 25
God Stats
56W - 76L
1,449 SR
Queue Stats
275W - 377L
1,364 Elo+
Party 1
Cthulhu
Cthulhu
COULDBEAQUAT
Cthulhu
Level 49
God Stats
24W - 33L
1,406 SR
Queue Stats
241W - 358L
1,369 Elo+
Party 1
Team Averages
Level 52
1,422 SR
1,395 Elo+

VS

Team Averages
Level 68
1,467 SR
1,500 Elo+
Ymir
Ymir
ElephantDreamer
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 26L
1,582 Elo+
Party 2
Scylla
Scylla
SWEETnSaVage_
Scylla
Level 65
God Stats
15W - 16L
1,394 SR
Queue Stats
76W - 99L
1,363 Elo+
Solo
Horus
Horus
ShmannyGG
Horus
Level 115
God Stats
12W - 9L
1,506 SR
Queue Stats
185W - 149L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
3 / 4 / 5
12,790
609
19,144
14,713
9,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
COULDBEAKUM
Arachne
15
4 / 5 / 2
12,236
583
10,180
18,634
7,315
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
COULDBEAQUAT
Cthulhu
16
2 / 5 / 6
12,879
613
10,980
20,968
21,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
13,229
630
12,709
20,420
22,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
7 / 2 / 6
13,685
652
16,874
8,305
3,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
ShmannyGG
Horus
17
3 / 4 / 8
12,852
612
9,824
22,487
19,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
14
14
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
4
5
1.38
L
Arachne
COULDBEAKUM
Arachne
4
5
2
1
L
Cthulhu
COULDBEAQUAT
Cthulhu
2
5
6
1
W
4
3
8
2.67
W
7
2
6
5
W
Horus
ShmannyGG
Horus
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,304
Damage
39,407
54,315
Taken
51,212
37,708
Mitigated
44,861
17,023
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
19,144
1,580
623
3,916
14,713
9,350
562
9,469
5,244
79,788
0
L
Arachne
COULDBEAKUM
Arachne
10,180
6,519
518
7,610
18,634
7,315
287
9,483
9,151
0
32,812
L
Cthulhu
COULDBEAQUAT
Cthulhu
10,980
739
1,324
3,032
20,968
21,043
463
10,631
10,337
21,978
0
W
12,709
1,912
0
991
20,420
22,299
389
13,085
7,335
34,611
0
W
16,874
1,020
415
964
8,305
3,161
1,192
6,914
1,391
58,597
0
W
Horus
ShmannyGG
Horus
9,824
5,192
5,960
8,314
22,487
19,401
1,042
10,125
12,362
0
39,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,905
Gold Earned
39,766
182
Minions Killed
202
0
Camps Cleared
0
1,060,574
Distance Traveled
1,005,855
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,790
609
113
5
0
332,750
1
L
Arachne
12,236
583
46
2
0
361,080
1
L
Cthulhu
12,879
613
23
1
0
366,744
3
W
Ymir
13,229
630
34
2
0
295,986
7
W
Scylla
13,685
652
100
5
0
335,685
0
W
Horus
12,852
612
68
3
0
374,184
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role