Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
MarkBrunswick
Fenrir
Level 25
God Stats
1W - 2L
1,560 SR
Queue Stats
50W - 37L
1,655 Elo+
Party 2
Sun Wukong
Sun Wukong
PrimateTurtle
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 2
Zhong Kui
Zhong Kui
SMMDT
Zhong Kui
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 23L
1,447 Elo+
Party 2
Tiamat
Tiamat
SnowyWinds
Tiamat
Level 23
God Stats
0W - 1L
1,755 SR
Queue Stats
3W - 2L
1,655 Elo+
Party 2
Team Averages
Level 23
1,563 SR
1,541 Elo+

VS

Team Averages
Level 45
1,650 SR
1,575 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
PatataMeyalayer
Vulcan
Level 29
God Stats
8W - 3L
1,692 SR
Queue Stats
235W - 152L
1,672 Elo+
Party 3
Cthulhu
Cthulhu
Patatete
Cthulhu
Level 29
God Stats
12W - 3L
2,058 SR
Queue Stats
207W - 127L
1,672 Elo+
Party 3
Thanatos
Thanatos
itachisasuke12
Thanatos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,645 Elo+
Party 1
Agni
Agni
panathinaikos-01
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
4 / 7 / 9
9,490
730
7,215
13,279
6,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
11 / 7 / 5
10,994
846
11,870
13,417
7,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
PrimateTurtle
Sun Wukong
16
2 / 6 / 11
8,458
651
7,447
17,479
20,744
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
SMMDT
Zhong Kui
16
3 / 7 / 15
9,956
766
12,419
14,537
10,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
SnowyWinds
Tiamat
17
3 / 5 / 17
9,309
716
12,594
11,548
9,259
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
7 / 3 / 15
12,035
926
8,810
18,449
31,218
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 3 / 12
11,726
902
17,990
7,307
3,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Patatete
Cthulhu
19
5 / 4 / 13
11,903
916
11,529
15,296
16,423
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
19
11 / 6 / 7
11,856
912
15,544
16,357
7,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 7 / 11
8,956
689
7,222
9,016
3,306
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
89
23
Kills
31
32
Deaths
23
57
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
4
7
9
1.21
W
Kuzenbo
 
Kuzenbo
7
3
15
4.83
L
11
7
5
1.93
W
6
3
12
4
W
Cthulhu
Patatete
Cthulhu
5
4
13
2.88
L
Sun Wukong
PrimateTurtle
Sun Wukong
2
6
11
1.25
L
Zhong Kui
SMMDT
Zhong Kui
3
7
15
1.5
L
Tiamat
SnowyWinds
Tiamat
3
5
17
2.3
W
Thanatos
11
6
7
2.42
W
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,545
Damage
61,095
70,260
Taken
66,425
54,295
Mitigated
62,294
17,394
Healing
33,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,215
2,364
623
3,027
13,279
6,198
567
9,608
3,671
24,352
0
W
Kuzenbo
 
Kuzenbo
8,810
2,651
885
4,586
18,449
31,218
505
10,148
8,301
14,910
0
L
11,870
3,328
1,374
1,547
13,417
7,638
0
10,493
2,924
0
16,931
W
17,990
5,066
2,454
945
7,307
3,685
854
3,634
3,673
42,039
0
W
Cthulhu
Patatete
Cthulhu
11,529
206
5,505
3,374
15,296
16,423
283
7,646
7,650
31,229
0
L
Sun Wukong
PrimateTurtle
Sun Wukong
7,447
1,557
1,359
2,054
17,479
20,744
98
8,123
9,356
0
18,887
L
Zhong Kui
SMMDT
Zhong Kui
12,419
897
1,969
3,571
14,537
10,456
120
10,030
4,507
25,828
0
L
Tiamat
SnowyWinds
Tiamat
12,594
483
0
1,870
11,548
9,259
347
7,297
4,251
25,200
0
W
Thanatos
15,544
3,787
1,987
11,779
16,357
7,662
2,050
6,154
10,203
0
29,852
W
7,222
56
1,003
1,088
9,016
3,306
495
4,646
4,370
11,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,207
Gold Earned
56,476
139
Minions Killed
162
0
Camps Cleared
0
1,076,533
Distance Traveled
1,302,069
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,490
730
54
4
0
223,030
0
W
Kuzenbo
12,035
926
19
1
0
263,385
3
L
Fenrir
10,994
846
9
1
0
224,492
0
W
Vulcan
11,726
902
59
5
0
291,966
2
W
Cthulhu
11,903
916
47
4
0
275,478
0
L
Sun Wukong
8,458
651
23
2
0
228,149
0
L
Zhong Kui
9,956
766
35
3
0
196,552
0
L
Tiamat
9,309
716
18
1
0
204,310
1
W
Thanatos
11,856
912
31
2
0
243,368
2
W
Agni
8,956
689
6
0
0
227,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role