Player Matchup

Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ro91
Sol
Level 65
God Stats
1W - 2L
1,295 SR
Queue Stats
103W - 133L
1,463 Elo+
Solo
Fenrir
Fenrir
Snow wolf228
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Team Averages
Level 52
1,432 SR
1,488 Elo+

VS

Team Averages
Level 51
1,493 SR
1,409 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CptBeardedBuffs
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,369 Elo+
Solo
Gilgamesh
Gilgamesh
The_Fiend2403
Gilgamesh
Level 38
God Stats
21W - 25L
1,478 SR
Queue Stats
114W - 208L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 5 / 2
6,454
717
2,080
10,896
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Ro91
Sol
7
0 / 5 / 3
5,491
610
3,020
5,169
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
8
2 / 11 / 2
6,056
673
2,526
9,984
3,358

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
9 / 1 / 10
8,457
940
9,148
5,205
1,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 11
8,018
891
7,836
3,900
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
The_Fiend2403
Gilgamesh
10
7 / 4 / 7
7,505
834
4,479
10,197
4,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
3
Kills
21
21
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
5
2
0.4
W
Neith
 
Neith
9
1
10
14
W
5
0
11
10.5
L
Sol
Ro91
Sol
0
5
3
0.3
L
Fenrir
2
11
2
0.27
W
Gilgamesh
The_Fiend2403
Gilgamesh
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,626
Damage
21,463
26,049
Taken
19,302
11,620
Mitigated
7,903
1,444
Healing
5,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,080
353
0
406
10,896
6,489
0
3,086
7,476
10,058
0
W
Neith
 
Neith
9,148
2,889
807
1,524
5,205
1,984
1,058
2,273
2,932
0
29,737
W
7,836
566
0
1,684
3,900
1,343
449
1,286
2,614
25,682
0
L
Sol
Ro91
Sol
3,020
485
0
981
5,169
1,773
0
1,594
3,405
10,220
612
L
Fenrir
2,526
473
0
57
9,984
3,358
0
2,420
7,332
0
4,848
W
Gilgamesh
The_Fiend2403
Gilgamesh
4,479
896
660
735
10,197
4,576
875
1,469
8,728
0
11,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,001
Gold Earned
23,980
54
Minions Killed
91
0
Camps Cleared
0
342,979
Distance Traveled
488,398
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,454
717
24
3
0
137,087
0
W
Neith
8,457
940
40
4
0
153,251
1
W
Ah Puch
8,018
891
38
4
0
157,712
0
L
Sol
5,491
610
26
3
0
89,593
0
L
Fenrir
6,056
673
4
0
0
116,299
2
W
Gilgamesh
7,505
834
13
1
0
177,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role