Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Cereborn
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,402 Elo+
Party 2
Arachne
Arachne
Mkroll1
Arachne
Level 21
God Stats
29W - 20L
1,580 SR
Queue Stats
140W - 124L
1,383 Elo+
Party 1
Anhur
Anhur
PaPaPacNyTNH
Anhur
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 18L
1,406 Elo+
Party 1
Hachiman
Hachiman
Shadow8659
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 24
1,516 SR
1,438 Elo+

VS

Team Averages
Level 24
1,482 SR
1,373 Elo+
Serqet
Serqet
Aokinet
Serqet
Level 30
God Stats
32W - 25L
1,500 SR
Queue Stats
205W - 216L
1,436 Elo+
Solo
Chernobog
Chernobog
ImHouzin13
Chernobog
Level 28
God Stats
3W - 2L
1,691 SR
Queue Stats
20W - 24L
1,395 Elo+
Solo
Nox
Nox
OliverOliuOliver
Nox
Level 5
God Stats
2W - 1L
1,427 SR
Queue Stats
4W - 4L
1,209 Elo+
Solo
Sol
Sol
ZodiacxLibra
Sol
Level 29
God Stats
1W - 2L
1,290 SR
Queue Stats
129W - 133L
1,413 Elo+
Solo
Nike
Nike
andrezss
Nike
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
72W - 72L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 2 / 1
5,635
512
2,872
7,320
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Cereborn
Morgan Le Fay
8
1 / 5 / 0
4,758
433
2,770
5,383
3,805
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
Mkroll1
Arachne
9
2 / 5 / 1
5,585
508
3,980
7,937
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 4 / 3
5,042
458
2,484
5,375
1,583
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
Shadow8659
Hachiman
5
0 / 7 / 0
4,201
382
1,069
5,334
1,309
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aokinet
Serqet
11
1 / 0 / 3
6,254
569
642
5,250
1,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
ImHouzin13
Chernobog
11
4 / 2 / 3
6,400
582
5,072
6,395
1,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 1
5,862
533
5,217
5,300
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
10 / 1 / 2
7,839
713
5,835
6,803
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
11
6 / 1 / 4
6,755
614
6,456
7,212
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
23
23
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
2
1
1.75
W
Serqet
Aokinet
Serqet
1
0
3
2.5
L
Morgan Le Fay
Cereborn
Morgan Le Fay
1
5
0
0.2
W
Chernobog
ImHouzin13
Chernobog
4
2
3
2.75
L
Arachne
Mkroll1
Arachne
2
5
1
0.5
W
2
3
1
0.83
L
1
4
3
0.63
L
Hachiman
Shadow8659
Hachiman
0
7
0
0
W
10
1
2
11
W
Nike
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,175
Damage
23,222
31,349
Taken
30,960
12,761
Mitigated
11,928
5,353
Healing
9,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,872
320
187
2,836
7,320
3,096
0
2,168
5,152
16,552
0
W
Serqet
Aokinet
Serqet
642
0
0
580
5,250
1,635
0
99
5,045
0
34,740
L
Morgan Le Fay
Cereborn
Morgan Le Fay
2,770
607
0
74
5,383
3,805
0
769
4,006
14,654
0
W
Chernobog
ImHouzin13
Chernobog
5,072
3,162
0
1,919
6,395
1,618
195
1,451
4,944
0
33,178
L
Arachne
Mkroll1
Arachne
3,980
2,802
0
2,092
7,937
2,968
0
3,520
4,297
0
22,560
W
5,217
374
0
1,208
5,300
2,078
0
1,421
3,879
17,003
0
L
2,484
523
0
164
5,375
1,583
190
2,500
2,875
0
16,629
L
Hachiman
Shadow8659
Hachiman
1,069
760
0
0
5,334
1,309
7
2,095
3,160
0
7,785
W
5,835
2,565
0
4,602
6,803
2,027
4,254
182
6,621
43,485
0
W
Nike
6,456
1,652
0
860
7,212
4,570
0
2,489
4,723
0
27,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,221
Gold Earned
33,110
122
Minions Killed
305
0
Camps Cleared
0
854,982
Distance Traveled
1,003,715
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,635
512
19
2
0
181,633
4
W
Serqet
6,254
569
73
7
0
209,496
0
L
Morgan Le Fay
4,758
433
17
2
0
159,215
0
W
Chernobog
6,400
582
61
6
0
232,211
1
L
Arachne
5,585
508
43
4
0
205,975
1
W
Nox
5,862
533
26
2
0
195,054
0
L
Anhur
5,042
458
32
3
0
166,656
2
L
Hachiman
4,201
382
11
1
0
141,503
1
W
Sol
7,839
713
86
8
0
178,973
0
W
Nike
6,755
614
59
5
0
187,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role