Player Matchup

Janus
Janus
RAM_ROD123
Janus
Level 13
God Stats
19W - 28L
1,215 SR
Queue Stats
132W - 202L
1,067 Elo+
Solo
Izanami
Izanami
Staten18
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,144 Elo+
Party 2
Cthulhu
Cthulhu
aLionofTheR0ck
Cthulhu
Level 14
God Stats
7W - 12L
1,406 SR
Queue Stats
7W - 12L
1,121 Elo+
Party 2
Team Averages
Level 19
1,374 SR
1,111 Elo+

VS

Team Averages
Level 36
1,373 SR
1,220 Elo+
Geb
Geb
ADELWE143
Geb
Level 54
God Stats
2W - 3L
1,262 SR
Queue Stats
173W - 213L
1,230 Elo+
Party 1
Neith
Neith
DragonFord7901
Neith
Level 40
God Stats
9W - 10L
1,459 SR
Queue Stats
83W - 99L
1,273 Elo+
Party 1
Ra
Ra
Guero PowerZ
Ra
Level 15
God Stats
26W - 19L
1,398 SR
Queue Stats
81W - 91L
1,156 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 5 / 2
6,764
676
4,213
5,886
1,572
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Staten18
Izanami
9
1 / 3 / 2
6,536
654
3,303
6,190
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 5 / 2
6,469
647
3,632
9,324
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,768
777
1,384
5,413
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
7 / 1 / 4
8,441
844
8,633
4,688
1,551
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 1 / 7
7,993
799
6,023
5,536
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
13
13
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
7
1
4
9
W
5
1
7
8.5
L
Janus
1
5
2
0.4
L
Izanami
Staten18
Izanami
1
3
2
0.67
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,148
Damage
16,040
21,400
Taken
15,637
8,470
Mitigated
5,856
879
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,384
340
523
1,295
5,413
2,615
144
1,563
3,788
12,511
0
W
8,633
2,827
588
1,050
4,688
1,551
795
2,313
2,245
0
30,175
W
6,023
368
1,397
1,874
5,536
1,690
189
3,517
1,759
21,129
0
L
Janus
4,213
38
0
339
5,886
1,572
16
1,570
4,090
25,131
0
L
Izanami
Staten18
Izanami
3,303
1,832
0
270
6,190
1,948
0
1,865
4,185
0
13,631
L
3,632
44
0
270
9,324
4,950
0
3,294
5,718
11,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,769
Gold Earned
24,202
98
Minions Killed
110
0
Camps Cleared
0
506,009
Distance Traveled
533,618
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,768
777
17
2
0
200,200
0
W
Neith
8,441
844
57
6
0
147,220
0
W
Ra
7,993
799
36
4
0
186,198
1
L
Janus
6,764
676
56
6
0
171,204
3
L
Izanami
6,536
654
26
3
0
158,226
0
L
Cthulhu
6,469
647
16
2
0
176,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role