Player Matchup

Tyr
Tyr
LPQS SUAREZ
Tyr
Level 140
God Stats
4W - 12L
1,347 SR
Queue Stats
302W - 299L
1,495 Elo+
Party 3
Izanami
Izanami
Rmx88
Izanami
Level 158
God Stats
3W - 3L
1,545 SR
Queue Stats
300W - 299L
1,542 Elo+
Party 1
Ganesha
Ganesha
chupaz1010
Ganesha
Level 149
God Stats
21W - 19L
1,638 SR
Queue Stats
930W - 898L
1,493 Elo+
Party 1
Loki
Loki
fabietto883
Loki
Level 160
God Stats
12W - 7L
1,598 SR
Queue Stats
588W - 549L
1,522 Elo+
Party 1
Scylla
Scylla
temiroytegankeo
Scylla
Level 144
God Stats
4W - 7L
1,443 SR
Queue Stats
351W - 355L
1,464 Elo+
Party 3
Team Averages
Level 150
1,514 SR
1,503 Elo+

VS

Team Averages
Level 103
1,656 SR
1,502 Elo+
Gilgamesh
Gilgamesh
AnTraxPol
Gilgamesh
Level 69
God Stats
23W - 17L
1,557 SR
Queue Stats
58W - 63L
1,482 Elo+
Solo
Scylla
Scylla
Faysa09
Scylla
Level 155
God Stats
3W - 2L
1,675 SR
Queue Stats
130W - 124L
1,511 Elo+
Solo
Fenrir
Fenrir
M_458_L
Fenrir
Level 126
God Stats
16W - 10L
1,743 SR
Queue Stats
362W - 341L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
PaTtAcHeN
Danzaburou
Level 59
God Stats
60W - 38L
1,679 SR
Queue Stats
151W - 148L
1,529 Elo+
Solo
Ganesha
Ganesha
iOwnez-
Ganesha
Level 104
God Stats
65W - 53L
1,627 SR
Queue Stats
339W - 312L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 8
13,997
560
18,585
21,954
26,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Rmx88
Izanami
20
6 / 2 / 4
14,007
560
15,359
19,034
7,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
chupaz1010
Ganesha
18
0 / 3 / 14
12,536
501
11,139
17,508
20,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 4 / 7
14,256
570
15,861
16,049
7,319
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 6
13,535
541
16,099
16,093
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnTraxPol
Gilgamesh
20
7 / 5 / 3
13,360
534
15,234
20,781
11,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Faysa09
Scylla
19
2 / 3 / 5
12,222
489
8,998
14,304
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
M_458_L
Fenrir
18
3 / 6 / 1
10,899
436
10,476
21,345
17,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
PaTtAcHeN
Danzaburou
18
1 / 9 / 3
11,313
453
11,696
26,137
9,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
iOwnez-
Ganesha
17
0 / 4 / 9
11,041
442
9,352
20,763
18,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
27
Kills
13
13
Deaths
27
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AnTraxPol
Gilgamesh
7
5
3
1.7
L
Scylla
Faysa09
Scylla
2
3
5
1.5
W
6
3
8
3.33
L
Fenrir
M_458_L
Fenrir
3
6
1
0.58
L
Danzaburou
PaTtAcHeN
Danzaburou
1
9
3
0.28
W
Izanami
Rmx88
Izanami
6
2
4
4
W
Ganesha
chupaz1010
Ganesha
0
3
14
2.33
W
7
4
7
2.63
L
Ganesha
iOwnez-
Ganesha
0
4
9
1.13
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,043
Damage
55,756
90,638
Taken
103,330
69,356
Mitigated
61,307
30,876
Healing
25,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AnTraxPol
Gilgamesh
15,234
4,598
0
2,086
20,781
11,628
604
4,070
16,453
0
93,294
L
Scylla
Faysa09
Scylla
8,998
1,072
0
3,028
14,304
4,712
0
3,180
10,986
93,401
0
W
18,585
3,785
0
8,831
21,954
26,760
2,583
3,740
18,142
0
81,237
L
Fenrir
M_458_L
Fenrir
10,476
3,153
0
5,161
21,345
17,236
420
4,624
15,869
0
64,385
L
Danzaburou
PaTtAcHeN
Danzaburou
11,696
6,654
222
9,212
26,137
9,568
840
6,188
19,771
0
87,704
W
Izanami
Rmx88
Izanami
15,359
10,362
0
7,107
19,034
7,811
3,432
2,339
16,663
0
123,365
W
Ganesha
chupaz1010
Ganesha
11,139
568
0
3,143
17,508
20,783
516
3,955
13,467
43,999
0
W
15,861
4,948
0
5,411
16,049
7,319
402
3,374
12,593
0
106,689
L
Ganesha
iOwnez-
Ganesha
9,352
584
1,305
4,751
20,763
18,163
128
8,514
11,840
41,097
0
W
16,099
1,393
271
6,113
16,093
6,683
2,917
4,490
11,423
95,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,331
Gold Earned
58,835
710
Minions Killed
671
0
Camps Cleared
0
2,322,806
Distance Traveled
2,229,284
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,360
534
158
6
0
487,945
2
L
Scylla
12,222
489
214
9
0
433,003
13
W
Tyr
13,997
560
126
5
0
449,325
3
L
Fenrir
10,899
436
116
5
0
441,958
4
L
Danzaburou
11,313
453
153
6
0
390,782
3
W
Izanami
14,007
560
201
8
0
443,778
3
W
Ganesha
12,536
501
14
1
0
482,731
6
W
Loki
14,256
570
181
7
0
500,798
10
L
Ganesha
11,041
442
30
1
0
475,596
6
W
Scylla
13,535
541
188
8
0
446,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role