Player Matchup

Fenrir
Fenrir
GrandioseWall28
Fenrir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
IDPC99
Chaac
Level 27
God Stats
2W - 2L
1,338 SR
Queue Stats
41W - 70L
1,219 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Korgem
Ah Muzen Cab
Level 45
God Stats
2W - 1L
1,373 SR
Queue Stats
144W - 199L
1,283 Elo+
Party 1
Cu Chulainn
Cu Chulainn
dragonrock1
Cu Chulainn
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
97W - 85L
1,310 Elo+
Solo
Cthulhu
Cthulhu
hugondorf
Cthulhu
Level 37
God Stats
11W - 23L
1,207 SR
Queue Stats
123W - 164L
1,243 Elo+
Party 1
Team Averages
Level 25
1,384 SR
1,311 Elo+

VS

Team Averages
Level 17
1,572 SR
1,370 Elo+
Set
Set
Clurce
Set
Level 19
God Stats
3W - 3L
1,415 SR
Queue Stats
34W - 39L
1,323 Elo+
Party 2
Loki
Loki
GGD diverse
Loki
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
J6JKL4
Cerberus
Level 25
God Stats
7W - 10L
1,705 SR
Queue Stats
100W - 104L
1,255 Elo+
Solo
Neith
Neith
Jaxx-O-Lantern
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Susano
Susano
TrustChop
Susano
Level 27
God Stats
8W - 7L
1,738 SR
Queue Stats
16W - 21L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
7,352
387
3,920
9,499
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
IDPC99
Chaac
16
6 / 2 / 3
9,801
516
9,813
11,836
14,501
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
Korgem
Ah Muzen Cab
16
4 / 2 / 2
9,793
515
9,312
10,280
3,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
dragonrock1
Cu Chulainn
13
1 / 3 / 2
8,310
437
5,154
13,919
8,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
hugondorf
Cthulhu
14
5 / 3 / 1
8,855
466
6,244
9,656
4,130
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Clurce
Set
14
3 / 4 / 0
8,842
465
8,296
14,446
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

4
0 / 1 / 0
5,440
286
104
969
160
Cerberus
J6JKL4
Cerberus
13
6 / 2 / 4
9,092
479
10,741
15,906
13,850
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
4 / 3 / 4
8,097
426
4,952
10,674
3,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
TrustChop
Susano
11
1 / 6 / 2
7,319
385
4,489
9,927
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
16
Kills
14
14
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Set
Clurce
Set
3
4
0
0.75
L
0
1
0
0
W
0
4
5
0.63
W
Chaac
IDPC99
Chaac
6
2
3
3.75
L
Cerberus
J6JKL4
Cerberus
6
2
4
4
L
4
3
4
2
W
Ah Muzen Cab
Korgem
Ah Muzen Cab
4
2
2
2.5
L
Susano
TrustChop
Susano
1
6
2
0.33
W
Cu Chulainn
dragonrock1
Cu Chulainn
1
3
2
0.67
W
Cthulhu
hugondorf
Cthulhu
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,443
Damage
28,582
55,190
Taken
51,922
33,092
Mitigated
27,994
16,502
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Clurce
Set
8,296
4,087
243
2,244
14,446
6,798
230
1,098
13,134
0
51,697
L
104
0
0
0
969
160
40
0
887
0
3,575
W
3,920
1,876
0
1,322
9,499
3,059
295
2,710
6,789
0
25,966
W
Chaac
IDPC99
Chaac
9,813
2,515
0
4,864
11,836
14,501
1,309
334
11,502
0
57,328
L
Cerberus
J6JKL4
Cerberus
10,741
808
306
6,159
15,906
13,850
489
3,525
12,321
49,610
0
L
4,952
2,060
0
3,285
10,674
3,741
314
1,072
9,482
0
34,942
W
Ah Muzen Cab
Korgem
Ah Muzen Cab
9,312
2,967
170
4,595
10,280
3,202
1,647
3,238
7,042
0
63,796
L
Susano
TrustChop
Susano
4,489
1,613
0
1,103
9,927
3,445
176
549
9,288
0
30,928
W
Cu Chulainn
dragonrock1
Cu Chulainn
5,154
1,762
0
4,430
13,919
8,200
0
1,880
12,039
0
54,152
W
Cthulhu
hugondorf
Cthulhu
6,244
735
418
703
9,656
4,130
1,197
2,579
7,077
33,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,111
Gold Earned
38,790
407
Minions Killed
340
0
Camps Cleared
0
1,673,711
Distance Traveled
1,386,068
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,842
465
103
5
0
333,057
0
L
Loki
5,440
286
8
0
0
92,837
3
W
Fenrir
7,352
387
38
2
0
357,062
0
W
Chaac
9,801
516
92
5
0
326,353
0
L
Cerberus
9,092
479
115
6
0
354,142
2
L
Neith
8,097
426
63
3
0
307,443
3
W
Ah Muzen Cab
9,793
515
122
6
0
309,038
0
L
Susano
7,319
385
51
3
0
298,589
0
W
Cu Chulainn
8,310
437
97
5
0
313,319
2
W
Cthulhu
8,855
466
58
3
0
367,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role