Player Matchup

Serqet
Serqet
Silver I
 
Serqet
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold II
CaptainxObvious
Anubis
Gold II
Level 141
God Stats
55W - 39L
1,668 SR
Queue Stats
261W - 256L
1,496 MMR
Solo
Achilles
Achilles
Gold V
GOD5GREATE5T
Achilles
Gold V
Level 158
God Stats
40W - 51L
1,504 SR
Queue Stats
432W - 422L
1,453 MMR
Solo
Apollo
Apollo
Silver III
Roedern
Apollo
Silver III
Level 142
God Stats
1W - 2L
1,528 SR
Queue Stats
65W - 60L
1,309 MMR
Party 2
Danzaburou
Danzaburou
Gold V
stivpikken
Danzaburou
Gold V
Level 146
God Stats
6W - 4L
1,597 SR
Queue Stats
86W - 84L
1,392 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,559 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,533 SR
1,452 MMR
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
Abtrevodnom
Zhong Kui
Gold III
Level 159
God Stats
11W - 6L
1,689 SR
Queue Stats
53W - 53L
1,518 MMR
Solo
Janus
Janus
Gold II
Shilony
Janus
Gold II
Level 111
God Stats
0W - 1L
1,298 SR
Queue Stats
94W - 102L
1,244 MMR
Party 1
Chiron
Chiron
Bronze III
Voltaqez
Chiron
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,496 MMR
Solo
Camazotz
Camazotz
Bronze III
Z3lyoss
Camazotz
Bronze III
Level 30
God Stats
1W - 2L
1,676 SR
Queue Stats
4W - 9L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
5 / 1 / 3
10,453
581
6,880
12,406
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
8 / 2 / 8
10,557
587
15,646
10,115
5,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
GOD5GREATE5T
Achilles
15
1 / 1 / 10
10,565
587
3,896
12,450
10,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
Roedern
Apollo
16
6 / 0 / 12
10,316
573
8,430
10,814
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
stivpikken
Danzaburou
15
7 / 1 / 7
10,909
606
9,495
11,269
7,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TsukuyomiPersephoneAthenaTiamatScylla

VS

Bans
SetNemesisCupidSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 4 / 1
7,094
394
4,914
12,658
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Abtrevodnom
Zhong Kui
14
2 / 5 / 1
8,721
485
6,732
13,024
8,187
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Shilony
Janus
12
1 / 6 / 0
7,443
414
4,278
10,186
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Voltaqez
Chiron
12
1 / 5 / 0
7,646
425
6,291
12,407
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Z3lyoss
Camazotz
13
1 / 7 / 1
7,814
434
3,578
14,196
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
27
Kills
5
5
Deaths
27
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
3
6.5
L
Bacchus
 
Bacchus
0
4
1
0.13
L
Zhong Kui
Abtrevodnom
Zhong Kui
2
5
1
0.5
W
8
2
8
6
W
Achilles
GOD5GREATE5T
Achilles
1
1
10
6
W
Apollo
Roedern
Apollo
6
0
12
12
L
Janus
Shilony
Janus
1
6
0
0.17
L
Chiron
Voltaqez
Chiron
1
5
0
0.2
L
Camazotz
Z3lyoss
Camazotz
1
7
1
0.21
W
Danzaburou
stivpikken
Danzaburou
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,347
Damage
25,793
57,054
Taken
62,471
31,459
Mitigated
26,317
31,222
Healing
19,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,880
1,649
0
6,276
12,406
4,413
673
2,133
10,183
0
76,306
L
Bacchus
 
Bacchus
4,914
596
0
2,978
12,658
8,698
0
1,747
10,911
16,127
0
L
Zhong Kui
Abtrevodnom
Zhong Kui
6,732
872
0
4,154
13,024
8,187
156
3,685
9,042
51,533
0
W
15,646
878
0
6,645
10,115
5,231
1,076
5,692
4,333
67,967
0
W
Achilles
GOD5GREATE5T
Achilles
3,896
849
0
5,767
12,450
10,696
223
3,530
8,740
0
37,376
W
Apollo
Roedern
Apollo
8,430
4,635
0
6,499
10,814
3,945
2,588
3,379
7,435
0
62,057
L
Janus
Shilony
Janus
4,278
79
0
2,150
10,186
2,467
0
2,939
6,892
41,892
0
L
Chiron
Voltaqez
Chiron
6,291
2,126
498
4,186
12,407
3,271
0
1,630
10,543
0
49,696
L
Camazotz
Z3lyoss
Camazotz
3,578
902
0
5,655
14,196
3,694
0
5,645
8,551
0
49,980
W
Danzaburou
stivpikken
Danzaburou
9,495
3,566
958
5,077
11,269
7,174
1,674
2,735
8,534
0
44,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,800
Gold Earned
38,718
488
Minions Killed
393
0
Camps Cleared
0
1,776,678
Distance Traveled
1,635,073
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,453
581
112
6
0
409,669
4
L
Bacchus
7,094
394
18
1
0
357,378
4
L
Zhong Kui
8,721
485
106
6
0
275,280
3
W
Anubis
10,557
587
116
6
0
315,238
8
W
Achilles
10,565
587
66
4
0
366,352
2
W
Apollo
10,316
573
120
7
0
367,390
6
L
Janus
7,443
414
85
5
0
339,794
5
L
Chiron
7,646
425
81
5
0
328,985
6
L
Camazotz
7,814
434
103
6
0
333,636
1
W
Danzaburou
10,909
606
74
4
0
318,029
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role