Player Matchup

Merlin
Merlin
Hematolagnia
Merlin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,177 Elo+
Party 1
Kuzenbo
Kuzenbo
Y U N0 TOUCH ME
Kuzenbo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,300 Elo+
Party 1
Skadi
Skadi
picklenick420
Skadi
Level 107
God Stats
9W - 11L
1,481 SR
Queue Stats
145W - 231L
1,327 Elo+
Party 1
Team Averages
Level 86
1,494 SR
1,268 Elo+

VS

Team Averages
Level 120
1,673 SR
1,537 Elo+
Chiron
Chiron
AboutAFleekAgo
Chiron
Level 124
God Stats
6W - 6L
1,691 SR
Queue Stats
142W - 142L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
DrSchWiFtyCeNt
Nu Wa
Level 108
God Stats
16W - 9L
1,683 SR
Queue Stats
65W - 59L
1,546 Elo+
Party 2
Yemoja
Yemoja
TheDemoninator-
Yemoja
Level 128
God Stats
2W - 1L
1,645 SR
Queue Stats
143W - 141L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 5 / 0
6,302
630
7,063
6,643
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 4 / 0
6,578
658
2,098
8,622
6,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 6 / 0
6,103
610
1,380
7,850
1,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 10
8,394
839
7,876
5,961
2,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
9 / 0 / 6
9,105
911
6,350
4,187
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 13
7,437
744
5,489
5,193
3,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
15
15
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
W
9
0
6
12
L
Merlin
0
5
0
0
W
1
0
13
7.5
L
0
4
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,541
Damage
19,715
23,115
Taken
15,341
10,210
Mitigated
7,504
1,660
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,876
1,633
1,157
1,392
5,961
2,150
1,181
2,133
3,670
0
35,089
W
6,350
1,535
0
235
4,187
1,400
835
2,619
1,372
25,725
0
L
Merlin
7,063
132
0
656
6,643
2,067
0
3,416
3,125
28,557
0
W
5,489
762
1,546
733
5,193
3,954
479
3,769
1,138
19,045
0
L
2,098
899
357
417
8,622
6,166
0
4,660
3,801
9,084
0
L
1,380
450
0
230
7,850
1,977
0
3,296
4,350
0
17,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,983
Gold Earned
24,936
105
Minions Killed
147
0
Camps Cleared
0
478,989
Distance Traveled
546,718
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,394
839
82
8
0
195,815
2
W
Nu Wa
9,105
911
43
4
0
182,007
0
L
Merlin
6,302
630
70
7
0
153,502
1
W
Yemoja
7,437
744
22
2
0
168,896
0
L
Kuzenbo
6,578
658
4
0
0
170,043
0
L
Skadi
6,103
610
31
3
0
155,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role