Player Matchup

Geb
Geb
Diamond I
 
Geb
Diamond I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond V
Bruhzurk
Fenrir
Diamond V
Level 146
God Stats
13W - 9L
1,664 SR
Queue Stats
213W - 151L
2,141 MMR
Party 1
Kukulkan
Kukulkan
Diamond I
UMADBRO1591
Kukulkan
Diamond I
Level 147
God Stats
3W - 2L
1,882 SR
Queue Stats
198W - 129L
2,471 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,682 SR
2,037 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,588 SR
2,048 MMR
Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum I
Other W0rld
Cu Chulainn
Platinum I
Level 160
God Stats
3W - 3L
1,763 SR
Queue Stats
40W - 5L
2,322 MMR
Party 2
He Bo
He Bo
Platinum I
Taznaar
He Bo
Platinum I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 4L
2,322 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
19
0 / 1 / 15
14,865
708
11,154
31,452
36,282
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Bruhzurk
Fenrir
19
6 / 2 / 5
15,734
749
16,418
25,989
22,550
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
UMADBRO1591
Kukulkan
19
9 / 4 / 4
14,443
688
19,460
12,215
6,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeGuan YuAthenaPersephoneGilgamesh

VS

Bans
TiamatCabrakanScyllaKumbhakarnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
2 / 4 / 2
12,965
617
16,936
13,049
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Other W0rld
Cu Chulainn
19
4 / 5 / 3
15,154
722
23,992
29,131
34,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
Taznaar
He Bo
17
1 / 6 / 4
12,859
612
14,572
14,056
5,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
7
7
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
15
7.5
L
Thoth
 
Thoth
2
4
2
0.75
W
Fenrir
Bruhzurk
Fenrir
6
2
5
4.25
L
Cu Chulainn
Other W0rld
Cu Chulainn
4
5
3
1.1
L
He Bo
Taznaar
He Bo
1
6
4
0.5
W
Kukulkan
UMADBRO1591
Kukulkan
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,032
Damage
55,500
69,656
Taken
56,236
64,895
Mitigated
45,100
13,044
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
11,154
2,234
0
5,030
31,452
36,282
408
12,779
17,423
40,763
0
L
Thoth
 
Thoth
16,936
733
0
1,773
13,049
5,365
1,431
6,765
6,284
56,017
0
W
Fenrir
Bruhzurk
Fenrir
16,418
5,899
0
6,728
25,989
22,550
525
10,620
14,505
955
46,739
L
Cu Chulainn
Other W0rld
Cu Chulainn
23,992
8,798
0
4,230
29,131
34,217
490
15,827
13,304
2,934
73,681
L
He Bo
Taznaar
He Bo
14,572
202
143
734
14,056
5,518
907
8,275
5,781
38,156
0
W
Kukulkan
UMADBRO1591
Kukulkan
19,460
1,927
0
1,286
12,215
6,063
1,907
6,487
5,336
92,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,042
Gold Earned
40,978
240
Minions Killed
231
0
Camps Cleared
0
1,226,565
Distance Traveled
1,190,385
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,865
708
29
1
0
429,031
2
L
Thoth
12,965
617
83
4
0
405,632
1
W
Fenrir
15,734
749
60
3
0
439,588
3
L
Cu Chulainn
15,154
722
93
4
0
405,931
4
L
He Bo
12,859
612
55
3
0
378,822
2
W
Kukulkan
14,443
688
151
7
0
357,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role