Player Matchup

Scylla
Scylla
 
Scylla
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Cingetic
Mercury
Level 123
God Stats
19W - 7L
1,642 SR
Queue Stats
331W - 229L
1,619 Elo+
Party 1
Athena
Athena
Lzotic
Athena
Level 81
God Stats
2W - 1L
1,328 SR
Queue Stats
86W - 67L
1,665 Elo+
Party 1
Danzaburou
Danzaburou
artnmyself
Danzaburou
Level 53
God Stats
8W - 6L
1,603 SR
Queue Stats
137W - 111L
1,548 Elo+
Party 1
Team Averages
Level 62
1,515 SR
1,566 Elo+

VS

Team Averages
Level 48
1,532 SR
1,523 Elo+
Chaac
Chaac
FallenDarkCity
Chaac
Level 48
God Stats
69W - 96L
1,475 SR
Queue Stats
145W - 202L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
HBKarma
Gilgamesh
Level 47
God Stats
1W - 2L
1,646 SR
Queue Stats
58W - 58L
1,581 Elo+
Solo
Sol
Sol
Shrektnado
Sol
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 20L
1,652 Elo+
Solo
Xing Tian
Xing Tian
ZephyrF10
Xing Tian
Level 49
God Stats
12W - 16L
1,466 SR
Queue Stats
224W - 239L
1,402 Elo+
Solo
Pele
Pele
afluk3yth1ng
Pele
Level 47
God Stats
12W - 11L
1,572 SR
Queue Stats
281W - 263L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 2 / 1
6,589
659
6,323
7,302
2,682
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Discordia
 
Discordia
10
7 / 0 / 0
6,326
633
4,721
4,013
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Cingetic
Mercury
8
1 / 1 / 4
5,276
528
3,691
6,282
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
Lzotic
Athena
9
0 / 2 / 3
5,153
515
2,726
6,318
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
artnmyself
Danzaburou
8
0 / 3 / 1
4,810
481
2,098
5,108
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,423
442
2,286
4,712
1,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
HBKarma
Gilgamesh
9
2 / 5 / 0
5,622
562
4,634
9,044
4,188
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
4 / 1 / 1
6,184
618
5,854
5,944
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
ZephyrF10
Xing Tian
8
1 / 0 / 4
5,547
555
3,217
5,515
2,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 3 / 1
5,092
509
3,600
7,812
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
13
Kills
8
8
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
1
2.75
W
Discordia
 
Discordia
7
0
0
7
W
Mercury
Cingetic
Mercury
1
1
4
3
L
0
4
0
0
L
Gilgamesh
HBKarma
Gilgamesh
2
5
0
0.4
W
Athena
Lzotic
Athena
0
2
3
0.75
L
4
1
1
4.5
L
Xing Tian
ZephyrF10
Xing Tian
1
0
4
3
L
1
3
1
0.5
W
Danzaburou
artnmyself
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,559
Damage
19,591
29,023
Taken
33,027
9,244
Mitigated
12,341
8,568
Healing
8,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,323
1,349
0
3,849
7,302
2,682
0
369
6,933
37,121
0
W
Discordia
 
Discordia
4,721
1,273
0
1,063
4,013
989
696
413
3,600
28,244
0
W
Mercury
Cingetic
Mercury
3,691
1,717
0
980
6,282
1,660
0
1,171
5,111
0
26,700
L
2,286
400
0
785
4,712
1,812
0
3,382
1,330
0
13,883
L
Gilgamesh
HBKarma
Gilgamesh
4,634
1,593
0
2,659
9,044
4,188
0
5,442
3,602
0
25,640
W
Athena
Lzotic
Athena
2,726
636
0
1,990
6,318
2,323
263
4,316
2,002
11,755
0
L
5,854
2,011
0
3,947
5,944
1,607
0
1,122
4,822
41,855
0
L
Xing Tian
ZephyrF10
Xing Tian
3,217
295
0
0
5,515
2,621
0
2,233
3,282
13,363
0
L
3,600
491
0
1,212
7,812
2,113
0
1,591
6,221
0
24,371
W
Danzaburou
artnmyself
Danzaburou
2,098
940
0
686
5,108
1,590
0
2,802
2,306
0
20,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
26,868
249
Minions Killed
226
0
Camps Cleared
0
977,092
Distance Traveled
850,949
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,589
659
68
7
0
180,636
0
W
Discordia
6,326
633
61
6
0
189,677
0
W
Mercury
5,276
528
50
5
0
199,065
2
L
Chaac
4,423
442
34
3
0
118,434
3
L
Gilgamesh
5,622
562
48
5
0
172,478
1
W
Athena
5,153
515
24
2
0
233,536
2
L
Sol
6,184
618
79
8
0
164,031
3
L
Xing Tian
5,547
555
13
1
0
191,724
1
L
Pele
5,092
509
52
5
0
204,282
0
W
Danzaburou
4,810
481
46
5
0
174,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role