Player Matchup

Arachne
Arachne
BriMeiKa
Arachne
Level 15
God Stats
9W - 13L
1,297 SR
Queue Stats
333W - 346L
1,516 Elo+
Solo
Tiamat
Tiamat
THOUmodsZO
Tiamat
Level 11
God Stats
5W - 10L
1,430 SR
Queue Stats
37W - 91L
1,121 Elo+
Party 2
Khepri
Khepri
TroddenFever5
Khepri
Level 29
God Stats
12W - 13L
1,506 SR
Queue Stats
79W - 124L
1,186 Elo+
Party 2
Team Averages
Level 18
1,411 SR
1,274 Elo+

VS

Team Averages
Level 24
1,670 SR
1,715 Elo+
Izanami
Izanami
RetroA22Reaper
Izanami
Level 45
God Stats
14W - 10L
1,537 SR
Queue Stats
25W - 26L
1,475 Elo+
Solo
Nox
Nox
Sarco Kibble
Nox
Level 18
God Stats
1W - 0L
1,773 SR
Queue Stats
23W - 16L
1,834 Elo+
Party 1
Sobek
Sobek
TheDarkLegion
Sobek
Level 8
God Stats
4W - 1L
1,699 SR
Queue Stats
22W - 15L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BriMeiKa
Arachne
12
2 / 5 / 0
8,139
740
6,376
9,960
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
THOUmodsZO
Tiamat
10
1 / 10 / 2
7,450
677
4,704
10,586
4,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 7 / 2
6,618
602
2,371
12,060
10,615
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 5
10,282
935
13,811
5,983
2,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 12
9,999
909
9,079
5,363
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 14
9,137
831
3,560
11,728
10,495
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
22
22
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Arachne
BriMeiKa
Arachne
2
5
0
0.4
W
13
2
5
7.75
W
8
1
12
14
L
Tiamat
THOUmodsZO
Tiamat
1
10
2
0.2
W
1
0
14
8
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,451
Damage
26,450
32,606
Taken
23,074
19,101
Mitigated
14,901
3,018
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BriMeiKa
Arachne
6,376
4,488
0
1,601
9,960
4,453
0
3,245
6,715
0
31,361
W
13,811
11,291
0
1,514
5,983
2,266
2,241
2,329
3,654
0
52,857
W
9,079
854
0
1,923
5,363
2,140
71
1,191
4,172
37,326
0
L
Tiamat
THOUmodsZO
Tiamat
4,704
646
0
872
10,586
4,033
0
3,701
6,885
18,655
0
W
3,560
561
0
3,186
11,728
10,495
385
3,555
8,173
13,758
0
L
2,371
213
171
374
12,060
10,615
0
5,693
6,367
10,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,207
Gold Earned
29,418
92
Minions Killed
159
0
Camps Cleared
0
531,753
Distance Traveled
625,352
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,139
740
51
5
0
214,918
1
W
Izanami
10,282
935
83
8
0
182,605
2
W
Nox
9,999
909
56
5
0
209,379
2
L
Tiamat
7,450
677
30
3
0
145,040
0
W
Sobek
9,137
831
20
2
0
233,368
3
L
Khepri
6,618
602
11
1
0
171,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role