Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KoreanFaFateiro
Nemesis
Level 17
God Stats
2W - 1L
1,561 SR
Queue Stats
14W - 12L
1,617 Elo+
Solo
Ra
Ra
L0WxxxREZ
Ra
Level 5
God Stats
4W - 1L
1,733 SR
Queue Stats
123W - 123L
1,693 Elo+
Solo
Yemoja
Yemoja
Lavadorasesina
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 100L
1,660 Elo+
Solo
Osiris
Osiris
j053ph6
Osiris
Level 15
God Stats
10W - 3L
1,677 SR
Queue Stats
274W - 237L
1,448 Elo+
Solo
Team Averages
Level 14
1,594 SR
1,583 Elo+

VS

Team Averages
Level 26
1,451 SR
1,449 Elo+
Gilgamesh
Gilgamesh
Candeloria
Gilgamesh
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,501 Elo+
Party 1
Merlin
Merlin
Genjineedsheals
Merlin
Level 18
God Stats
16W - 11L
1,500 SR
Queue Stats
93W - 64L
1,433 Elo+
Party 1
Cabrakan
Cabrakan
Zephy000
Cabrakan
Level 19
God Stats
1W - 3L
1,242 SR
Queue Stats
97W - 91L
1,414 Elo+
Party 1
Neith
Neith
danishboy1
Neith
Level 11
God Stats
0W - 3L
1,270 SR
Queue Stats
71W - 75L
1,425 Elo+
Party 1
Pele
Pele
tribak
Pele
Level 29
God Stats
4W - 2L
1,743 SR
Queue Stats
257W - 228L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 1 / 2
5,959
542
4,591
5,893
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 3
6,374
579
4,706
7,591
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
7 / 0 / 2
7,401
673
6,265
4,582
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 6
5,601
509
1,084
3,391
1,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
j053ph6
Osiris
11
4 / 0 / 0
6,652
605
5,777
7,372
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Candeloria
Gilgamesh
8
0 / 4 / 0
5,004
455
4,323
8,000
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 0
4,681
426
2,413
5,717
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
Zephy000
Cabrakan
7
0 / 5 / 0
4,761
433
1,563
7,228
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
8
0 / 2 / 0
4,921
447
4,029
4,581
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
tribak
Pele
9
1 / 3 / 0
5,506
501
3,481
8,057
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
17
Kills
1
1
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
2
3
L
Gilgamesh
Candeloria
Gilgamesh
0
4
0
0
L
0
3
0
0
W
4
0
3
5.5
W
7
0
2
8
W
0
0
6
3
L
Cabrakan
Zephy000
Cabrakan
0
5
0
0
L
Neith
0
2
0
0
W
Osiris
j053ph6
Osiris
4
0
0
4
L
Pele
tribak
Pele
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,423
Damage
15,809
28,829
Taken
33,583
10,926
Mitigated
12,992
11,385
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,591
1,898
0
1,766
5,893
1,574
858
459
5,434
0
34,484
L
Gilgamesh
Candeloria
Gilgamesh
4,323
1,596
0
1,944
8,000
3,678
0
0
8,000
0
18,985
L
2,413
121
0
618
5,717
1,697
0
2,814
2,653
22,258
0
W
4,706
2,642
0
894
7,591
2,427
0
1,108
6,323
0
37,330
W
6,265
615
453
2,497
4,582
1,604
0
1,298
3,142
51,993
0
W
1,084
355
999
441
3,391
1,474
0
801
2,552
5,444
0
L
Cabrakan
Zephy000
Cabrakan
1,563
81
160
1,243
7,228
3,816
0
1,552
5,639
8,053
0
L
Neith
4,029
1,918
0
915
4,581
1,413
0
1,002
3,518
0
24,802
W
Osiris
j053ph6
Osiris
5,777
3,055
0
4,335
7,372
3,847
0
0
6,987
0
32,126
L
Pele
tribak
Pele
3,481
623
0
2,445
8,057
2,388
0
1,556
6,424
0
26,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
24,873
325
Minions Killed
208
0
Camps Cleared
0
1,021,194
Distance Traveled
1,039,702
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,959
542
68
6
0
164,796
4
L
Gilgamesh
5,004
455
38
3
0
208,312
0
L
Merlin
4,681
426
41
4
0
186,474
2
W
Nemesis
6,374
579
74
7
0
223,323
0
W
Ra
7,401
673
101
9
0
206,478
0
W
Yemoja
5,601
509
8
1
0
204,226
3
L
Cabrakan
4,761
433
13
1
0
202,140
4
L
Neith
4,921
447
61
6
0
188,112
1
W
Osiris
6,652
605
74
7
0
222,371
4
L
Pele
5,506
501
55
5
0
254,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role