Player Matchup

Fenrir
Fenrir
Alanbarney79
Fenrir
Level 55
God Stats
8W - 14L
1,604 SR
Queue Stats
231W - 284L
1,394 Elo+
Party 1
Hercules
Hercules
Eric3383
Hercules
Level 75
God Stats
2W - 5L
1,220 SR
Queue Stats
110W - 170L
1,285 Elo+
Party 1
Ares
Ares
FortniteKid6151
Ares
Level 42
God Stats
60W - 80L
1,397 SR
Queue Stats
156W - 214L
1,323 Elo+
Party 1
Hachiman
Hachiman
Matt7265
Hachiman
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 176L
1,294 Elo+
Party 1
Zeus
Zeus
VeinTrain
Zeus
Level 118
God Stats
16W - 19L
1,336 SR
Queue Stats
453W - 438L
1,502 Elo+
Solo
Team Averages
Level 74
1,411 SR
1,360 Elo+

VS

Team Averages
Level 56
1,417 SR
1,326 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Desecrator_4653
Anubis
Level 7
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MangoFarm999
Ah Muzen Cab
Level 152
God Stats
4W - 5L
1,381 SR
Queue Stats
110W - 110L
1,435 Elo+
Solo
Ares
Ares
PVenusFlyTrap
Ares
Level 42
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 6L
1,194 Elo+
Party 2
Fenrir
Fenrir
m1k3_31y
Fenrir
Level 29
God Stats
0W - 6L
1,220 SR
Queue Stats
1W - 10L
1,001 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 0 / 3
11,411
543
13,447
14,474
8,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Eric3383
Hercules
17
6 / 0 / 12
10,610
505
11,711
18,760
22,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 2 / 15
10,808
515
6,354
11,932
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hachiman
Matt7265
Hachiman
17
16 / 0 / 6
11,280
537
22,646
15,378
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
18
4 / 3 / 3
11,009
524
10,314
14,904
6,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 6 / 0
7,941
378
7,785
16,436
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 9 / 0
7,147
340
5,580
10,512
3,729
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
MangoFarm999
Ah Muzen Cab
16
1 / 6 / 1
9,753
464
13,525
16,573
6,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 6 / 2
6,826
325
4,946
20,512
8,047
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
m1k3_31y
Fenrir
9
1 / 13 / 0
6,965
332
3,606
14,357
4,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
7
40
Kills
4
5
Deaths
40
39
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
0
0
W
Fenrir
11
0
3
12.5
L
2
9
0
0.22
W
Hercules
Eric3383
Hercules
6
0
12
12
W
3
2
15
5.25
L
Ah Muzen Cab
MangoFarm999
Ah Muzen Cab
1
6
1
0.25
W
Hachiman
Matt7265
Hachiman
16
0
6
19
L
0
6
2
0.17
W
Zeus
4
3
3
1.83
L
Fenrir
m1k3_31y
Fenrir
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,472
Damage
35,442
75,448
Taken
78,390
52,512
Mitigated
38,621
28,429
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,785
1,075
0
608
16,436
16,098
0
1,855
13,953
31,532
0
W
Fenrir
13,447
3,816
0
2,236
14,474
8,989
186
2,361
12,113
696
80,713
L
5,580
562
234
1,005
10,512
3,729
0
754
9,728
16,734
0
W
Hercules
Eric3383
Hercules
11,711
3,017
0
7,937
18,760
22,012
664
6,771
11,989
0
54,503
W
6,354
151
354
3,418
11,932
9,496
975
3,600
8,332
51,423
0
L
Ah Muzen Cab
MangoFarm999
Ah Muzen Cab
13,525
4,411
0
4,863
16,573
6,481
2,841
6,989
9,524
0
71,492
W
Hachiman
Matt7265
Hachiman
22,646
15,519
0
10,254
15,378
5,997
2,615
5,187
10,191
0
85,082
L
4,946
525
405
3,814
20,512
8,047
0
3,924
16,438
14,532
0
W
Zeus
10,314
1,499
0
4,230
14,904
6,018
474
392
14,512
95,794
0
L
Fenrir
m1k3_31y
Fenrir
3,606
1,767
0
1,986
14,357
4,266
0
3,146
11,091
0
9,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,118
Gold Earned
38,632
612
Minions Killed
255
0
Camps Cleared
0
1,849,341
Distance Traveled
1,597,116
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,941
378
64
3
0
322,228
0
W
Fenrir
11,411
543
136
6
0
406,367
0
L
Anubis
7,147
340
28
1
0
285,363
1
W
Hercules
10,610
505
97
5
0
339,003
3
W
Ares
10,808
515
81
4
0
384,416
1
L
Ah Muzen Cab
9,753
464
137
7
0
344,003
6
W
Hachiman
11,280
537
107
5
0
358,277
2
L
Ares
6,826
325
14
1
0
340,435
3
W
Zeus
11,009
524
191
9
0
361,278
7
L
Fenrir
6,965
332
12
1
0
305,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role