Player Matchup

Sol
Sol
Camules87
Sol
Level 26
God Stats
8W - 8L
1,508 SR
Queue Stats
129W - 126L
1,353 Elo+
Solo
Fenrir
Fenrir
CrimsonCrusader_
Fenrir
Level 21
God Stats
30W - 30L
1,372 SR
Queue Stats
32W - 35L
1,294 Elo+
Party 1
Yemoja
Yemoja
ElectrofluentPR
Yemoja
Level 10
God Stats
2W - 4L
1,379 SR
Queue Stats
35W - 43L
1,435 Elo+
Solo
Chernobog
Chernobog
SipLipNhoneyDip
Chernobog
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 250L
1,405 Elo+
Solo
Cthulhu
Cthulhu
motoMaNiAc1317
Cthulhu
Level 27
God Stats
17W - 18L
1,230 SR
Queue Stats
32W - 36L
1,298 Elo+
Party 1
Team Averages
Level 22
1,398 SR
1,357 Elo+

VS

Team Averages
Level 17
1,294 SR
1,251 Elo+
Apollo
Apollo
Deadlocked2060
Apollo
Level 20
God Stats
23W - 17L
1,559 SR
Queue Stats
34W - 25L
1,382 Elo+
Party 3
Merlin
Merlin
DemonKaptain
Merlin
Level 13
God Stats
4W - 6L
1,249 SR
Queue Stats
13W - 13L
1,425 Elo+
Solo
Izanami
Izanami
Messy_Virgo05
Izanami
Level 28
God Stats
57W - 47L
1,537 SR
Queue Stats
127W - 125L
1,437 Elo+
Party 3
Susano
Susano
blak-shadow-fire
Susano
Level 17
God Stats
3W - 3L
1,106 SR
Queue Stats
48W - 43L
1,020 Elo+
Party 2
Kukulkan
Kukulkan
flameboy0417
Kukulkan
Level 8
God Stats
4W - 6L
1,019 SR
Queue Stats
16W - 23L
992 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 9
11,911
993
8,214
16,200
11,982
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
10 / 7 / 5
13,550
1,129
15,489
19,959
9,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
1 / 6 / 10
11,603
967
4,936
15,958
8,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
SipLipNhoneyDip
Chernobog
19
1 / 12 / 12
11,760
980
12,071
25,713
12,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Boots

Boots

+6%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 10 / 8
12,508
1,042
15,424
27,656
19,670
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 23
13,638
1,137
26,705
15,730
8,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
20
3 / 1 / 20
12,519
1,043
11,954
7,061
3,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
20
18 / 4 / 18
16,502
1,375
36,698
17,754
8,743
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 5 / 13
11,520
960
10,159
12,469
8,406
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
flameboy0417
Kukulkan
20
5 / 2 / 20
12,730
1,061
12,954
7,663
3,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
132
19
Kills
38
39
Deaths
19
44
Assists
94
Player
Kills
Deaths
Assists
KDA
L
2
4
9
1.63
L
10
7
5
1.79
W
9
7
23
2.93
W
Merlin
3
1
20
13
L
1
6
10
1
W
Izanami
18
4
18
6.75
L
Chernobog
SipLipNhoneyDip
Chernobog
1
12
12
0.58
W
3
5
13
1.9
W
Kukulkan
flameboy0417
Kukulkan
5
2
20
7.5
L
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,134
Damage
98,470
105,486
Taken
60,677
61,955
Mitigated
32,461
4,325
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,214
3,075
0
695
16,200
11,982
0
3,605
12,553
38,158
0
L
15,489
2,154
0
0
19,959
9,852
0
4,597
15,280
0
22,813
W
26,705
19,431
0
2,559
15,730
8,211
0
9,348
6,382
0
44,544
W
Merlin
11,954
500
0
321
7,061
3,301
0
2,801
4,260
42,356
0
L
4,936
574
2,751
178
15,958
8,420
0
4,221
11,631
21,350
0
W
Izanami
36,698
32,782
323
3,993
17,754
8,743
0
6,826
10,928
0
62,856
L
Chernobog
SipLipNhoneyDip
Chernobog
12,071
5,584
0
676
25,713
12,031
0
5,293
18,977
0
31,510
W
10,159
3,769
0
403
12,469
8,406
0
6,484
5,985
0
20,614
W
Kukulkan
flameboy0417
Kukulkan
12,954
2,469
0
894
7,663
3,800
0
3,115
4,548
26,813
0
L
15,424
1,711
0
25
27,656
19,670
0
6,686
20,862
31,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,332
Gold Earned
66,909
209
Minions Killed
249
3
Camps Cleared
4
907,996
Distance Traveled
956,460
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,911
993
77
6
2
181,147
0
L
Fenrir
13,550
1,129
16
1
0
183,312
0
W
Apollo
13,638
1,137
40
3
0
159,294
1
W
Merlin
12,519
1,043
78
7
2
238,510
0
L
Yemoja
11,603
967
32
3
0
175,756
0
W
Izanami
16,502
1,375
65
5
1
193,783
0
L
Chernobog
11,760
980
40
3
1
185,987
0
W
Susano
11,520
960
26
2
1
180,624
2
W
Kukulkan
12,730
1,061
40
3
0
184,249
0
L
Cthulhu
12,508
1,042
44
4
0
181,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role