Player Matchup

Merlin
Merlin
Jail Yard
Merlin
Level 120
God Stats
9W - 3L
1,934 SR
Queue Stats
428W - 403L
1,515 Elo+
Party 2
Raijin
Raijin
Klendick
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 64L
1,580 Elo+
Party 2
Cerberus
Cerberus
Qsick2
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 33L
1,592 Elo+
Party 2
Freya
Freya
brockbaseball24
Freya
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
203W - 194L
1,519 Elo+
Party 2
Arachne
Arachne
o Lucilfer
Arachne
Level 129
God Stats
0W - 3L
1,280 SR
Queue Stats
142W - 137L
1,549 Elo+
Party 2
Team Averages
Level 81
1,543 SR
1,551 Elo+

VS

Team Averages
Level 38
1,527 SR
1,484 Elo+
Merlin
Merlin
 
Merlin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BreadBiggly
Janus
Level 27
God Stats
1W - 0L
1,866 SR
Queue Stats
15W - 8L
1,634 Elo+
Party 1
Pele
Pele
Shade_crow789
Pele
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,308 Elo+
Solo
Sun Wukong
Sun Wukong
SoggyWetPotato
Sun Wukong
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 11L
1,480 Elo+
Party 1
Rama
Rama
fyre97
Rama
Level 43
God Stats
1W - 0L
1,270 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jail Yard
Merlin
20
8 / 4 / 12
13,544
797
23,651
13,779
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Klendick
Raijin
17
3 / 6 / 7
10,426
613
11,505
12,506
5,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Qsick2
Cerberus
17
2 / 6 / 9
10,162
598
7,442
19,144
18,668
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 8 / 9
10,215
601
4,377
15,889
5,913
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
o Lucilfer
Arachne
19
6 / 8 / 5
13,230
778
10,667
21,918
9,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
7 / 4 / 10
12,673
745
13,275
13,250
6,291
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
8 / 3 / 14
14,141
832
24,450
10,938
4,632
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 6 / 9
11,288
664
4,497
12,621
4,801
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SoggyWetPotato
Sun Wukong
20
10 / 4 / 15
13,222
778
18,684
34,779
24,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
fyre97
Rama
19
4 / 5 / 13
12,353
727
14,525
11,711
5,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
93
21
Kills
32
32
Deaths
22
42
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
4
10
3
W
8
3
14
5
L
Merlin
Jail Yard
Merlin
8
4
12
3.5
L
Raijin
Klendick
Raijin
3
6
7
1.08
L
Cerberus
Qsick2
Cerberus
2
6
9
1.08
W
3
6
9
1.25
W
Sun Wukong
SoggyWetPotato
Sun Wukong
10
4
15
4.38
L
2
8
9
0.81
W
Rama
fyre97
Rama
4
5
13
2.1
L
Arachne
o Lucilfer
Arachne
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,642
Damage
75,431
83,236
Taken
83,299
44,691
Mitigated
45,685
25,268
Healing
32,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,275
219
2,360
3,050
13,250
6,291
876
7,316
5,934
37,837
0
W
24,450
926
644
1,601
10,938
4,632
573
5,350
5,588
51,333
0
L
Merlin
Jail Yard
Merlin
23,651
111
2,348
3,013
13,779
5,580
0
7,786
5,993
59,122
0
L
Raijin
Klendick
Raijin
11,505
953
2,284
1,577
12,506
5,300
141
6,124
6,382
34,864
0
L
Cerberus
Qsick2
Cerberus
7,442
387
2,212
3,608
19,144
18,668
63
7,299
11,845
16,651
0
W
4,497
409
944
1,104
12,621
4,801
283
9,146
3,475
0
14,596
W
Sun Wukong
SoggyWetPotato
Sun Wukong
18,684
2,360
2,524
18,766
34,779
24,671
170
18,323
16,456
0
37,577
L
4,377
1,582
702
2,140
15,889
5,913
0
7,067
8,822
12,664
0
W
Rama
fyre97
Rama
14,525
12,412
837
977
11,711
5,290
3,907
6,840
4,871
0
35,703
L
Arachne
o Lucilfer
Arachne
10,667
6,650
739
6,645
21,918
9,230
0
9,449
12,469
0
16,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,577
Gold Earned
63,677
182
Minions Killed
239
0
Camps Cleared
0
1,398,741
Distance Traveled
1,620,751
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,673
745
40
2
0
307,967
0
W
Janus
14,141
832
96
6
0
368,201
2
L
Merlin
13,544
797
78
5
0
296,587
2
L
Raijin
10,426
613
51
3
0
271,561
0
L
Cerberus
10,162
598
25
1
0
286,444
0
W
Pele
11,288
664
11
1
0
293,855
0
W
Sun Wukong
13,222
778
29
2
0
362,957
1
L
Freya
10,215
601
13
1
0
262,638
0
W
Rama
12,353
727
63
4
0
287,771
0
L
Arachne
13,230
778
15
1
0
281,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role