Player Matchup

Tiamat
Tiamat
C-fjr
Tiamat
Level 11
God Stats
0W - 4L
1,130 SR
Queue Stats
10W - 15L
1,491 Elo+
Party 2
Thor
Thor
FOX-ALPHA-BRAVO
Thor
Level 5
God Stats
1W - 1L
1,678 SR
Queue Stats
2W - 2L
1,447 Elo+
Party 3
Bakasura
Bakasura
Ghostwhite11
Bakasura
Level 16
God Stats
8W - 8L
1,422 SR
Queue Stats
10W - 10L
1,365 Elo+
Party 3
Ymir
Ymir
LEO_06160
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
Sossop222
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 8
1,446 SR
1,460 Elo+

VS

Team Averages
Level 30
1,560 SR
1,320 Elo+
Tyr
Tyr
Aloisius2007
Tyr
Level 28
God Stats
3W - 5L
1,449 SR
Queue Stats
92W - 109L
1,387 Elo+
Party 1
Pele
Pele
Lux Frost 6162
Pele
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 10L
1,048 Elo+
Solo
Janus
Janus
Marvick60
Janus
Level 25
God Stats
7W - 8L
1,374 SR
Queue Stats
89W - 107L
1,370 Elo+
Party 1
Baba Yaga
Baba Yaga
TurrisPS
Baba Yaga
Level 62
God Stats
2W - 1L
1,730 SR
Queue Stats
71W - 112L
1,341 Elo+
Party 1
Heimdallr
Heimdallr
unaichu46
Heimdallr
Level 18
God Stats
2W - 1L
1,746 SR
Queue Stats
67W - 66L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
C-fjr
Tiamat
6
1 / 12 / 5
6,374
319
2,715
9,823
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 12 / 4
10,290
515
12,453
17,421
10,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
Ghostwhite11
Bakasura
18
8 / 7 / 6
11,989
599
5,705
18,746
8,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
6
1 / 7 / 6
6,684
334
1,160
11,089
3,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
8
0 / 12 / 10
7,282
364
1,588
15,546
8,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 3 / 14
10,482
524
9,671
16,475
18,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
5 / 8 / 14
9,457
473
7,363
11,116
3,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
Marvick60
Janus
14
19 / 3 / 11
11,015
551
18,504
9,002
2,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
TurrisPS
Baba Yaga
14
9 / 5 / 19
10,566
528
15,256
15,243
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
unaichu46
Heimdallr
14
3 / 4 / 3
9,940
497
5,241
12,072
4,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
110
20
Kills
49
50
Deaths
23
31
Assists
61
Player
Kills
Deaths
Assists
KDA
W
13
3
14
6.67
L
Tiamat
C-fjr
Tiamat
1
12
5
0.29
L
10
12
4
1
L
Bakasura
Ghostwhite11
Bakasura
8
7
6
1.57
L
Ymir
1
7
6
0.57
W
5
8
14
1.5
W
Janus
Marvick60
Janus
19
3
11
8.17
L
Ares
0
12
10
0.42
W
Baba Yaga
TurrisPS
Baba Yaga
9
5
19
3.7
W
Heimdallr
unaichu46
Heimdallr
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,621
Damage
56,035
72,625
Taken
63,908
35,224
Mitigated
34,808
5,489
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,671
2,717
713
4,070
16,475
18,005
1,515
1,021
14,765
0
33,906
L
Tiamat
C-fjr
Tiamat
2,715
518
0
933
9,823
3,317
150
5,176
4,647
7,965
0
L
12,453
2,654
0
386
17,421
10,913
0
6,500
10,921
0
26,524
L
Bakasura
Ghostwhite11
Bakasura
5,705
3,439
0
3,165
18,746
8,479
2,554
5,680
13,066
0
44,075
L
Ymir
1,160
638
0
226
11,089
3,991
0
7,849
3,240
5,256
0
W
7,363
2,778
0
1,344
11,116
3,381
1,064
412
10,558
0
27,171
W
Janus
Marvick60
Janus
18,504
2,916
0
0
9,002
2,723
1,079
1,278
7,511
56,439
0
L
Ares
1,588
208
0
779
15,546
8,524
0
8,555
6,991
6,769
0
W
Baba Yaga
TurrisPS
Baba Yaga
15,256
1,708
140
5,730
15,243
5,904
1,580
2,222
12,632
58,826
0
W
Heimdallr
unaichu46
Heimdallr
5,241
3,059
0
728
12,072
4,795
3,396
0
11,953
0
49,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,619
Gold Earned
51,460
160
Minions Killed
342
0
Camps Cleared
0
1,274,027
Distance Traveled
1,731,733
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,482
524
44
2
0
366,594
1
L
Tiamat
6,374
319
9
0
0
199,975
3
L
Thor
10,290
515
28
1
0
319,266
0
L
Bakasura
11,989
599
105
5
0
409,447
0
L
Ymir
6,684
334
8
0
0
141,860
1
W
Pele
9,457
473
43
2
0
292,257
0
W
Janus
11,015
551
79
4
0
353,984
0
L
Ares
7,282
364
10
1
0
203,479
1
W
Baba Yaga
10,566
528
84
4
0
374,396
0
W
Heimdallr
9,940
497
92
5
0
344,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role