Player Matchup

Cthulhu
Cthulhu
Aleyza
Cthulhu
Level 17
God Stats
2W - 0L
1,604 SR
Queue Stats
19W - 19L
1,012 Elo+
Solo
Hou Yi
Hou Yi
King_FlameBoy01
Hou Yi
Level 18
God Stats
13W - 10L
1,398 SR
Queue Stats
69W - 72L
1,300 Elo+
Party 1
Loki
Loki
SetOnFamous
Loki
Level 29
God Stats
35W - 36L
1,414 SR
Queue Stats
122W - 144L
1,368 Elo+
Solo
Sun Wukong
Sun Wukong
TrebleCleff
Sun Wukong
Level 24
God Stats
7W - 11L
1,358 SR
Queue Stats
90W - 108L
1,351 Elo+
Solo
Anubis
Anubis
Zaykage
Anubis
Level 11
God Stats
42W - 33L
1,316 SR
Queue Stats
50W - 46L
1,327 Elo+
Party 1
Team Averages
Level 20
1,418 SR
1,272 Elo+

VS

Team Averages
Level 12
1,514 SR
1,458 Elo+
Osiris
Osiris
DarkFlamuMaster
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
ElCochaAlbañiles
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Arachne
Arachne
YumLord
Arachne
Level 30
God Stats
27W - 22L
1,570 SR
Queue Stats
90W - 100L
1,425 Elo+
Party 2
Yemoja
Yemoja
YumSauceInc
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chronos
Chronos
Zenr0
Chronos
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 234L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aleyza
Cthulhu
15
5 / 3 / 12
9,802
490
9,214
14,918
15,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
11 / 1 / 2
12,074
604
11,313
11,040
4,470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
13 / 4 / 13
11,499
575
17,204
13,757
5,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
TrebleCleff
Sun Wukong
17
11 / 0 / 8
11,715
586
10,778
15,019
9,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Zaykage
Anubis
17
10 / 1 / 9
11,261
563
16,093
9,833
4,801
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 13 / 2
7,935
397
6,669
17,236
9,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 11 / 2
7,490
375
7,448
15,337
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
YumLord
Arachne
16
5 / 6 / 0
10,116
506
7,393
17,502
7,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
12
0 / 12 / 4
8,264
413
6,600
17,758
9,310
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos
Zenr0
Chronos
11
1 / 8 / 1
7,701
385
7,426
13,234
3,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
50
Kills
7
9
Deaths
50
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aleyza
Cthulhu
5
3
12
3.67
L
1
13
2
0.15
L
0
11
2
0.09
W
11
1
2
12
W
13
4
13
4.88
W
Sun Wukong
TrebleCleff
Sun Wukong
11
0
8
15
L
Arachne
YumLord
Arachne
5
6
0
0.83
L
Yemoja
0
12
4
0.17
W
Anubis
Zaykage
Anubis
10
1
9
14.5
L
Chronos
Zenr0
Chronos
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,602
Damage
35,536
64,567
Taken
81,067
38,820
Mitigated
34,391
26,676
Healing
8,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aleyza
Cthulhu
9,214
327
632
1,896
14,918
15,261
854
3,552
11,366
32,879
0
L
6,669
3,738
0
1,095
17,236
9,889
544
2,624
14,470
0
30,710
L
7,448
5,505
0
55
15,337
4,712
429
6,374
8,783
0
37,070
W
11,313
6,025
3
5,554
11,040
4,470
7,350
3,428
7,612
0
75,191
W
17,204
4,695
925
5,702
13,757
5,243
2,163
1,680
12,077
0
57,243
W
Sun Wukong
TrebleCleff
Sun Wukong
10,778
2,718
0
7,309
15,019
9,045
1,864
1,561
13,458
0
64,455
L
Arachne
YumLord
Arachne
7,393
3,880
147
4,887
17,502
7,300
938
2,967
14,385
0
61,968
L
Yemoja
6,600
1,448
382
993
17,758
9,310
264
5,428
12,150
32,246
0
W
Anubis
Zaykage
Anubis
16,093
748
960
3,695
9,833
4,801
1,405
3,805
6,028
67,407
0
L
Chronos
Zenr0
Chronos
7,426
2,774
0
1,092
13,234
3,180
245
6,962
5,972
30,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,351
Gold Earned
41,506
523
Minions Killed
329
0
Camps Cleared
0
1,811,842
Distance Traveled
1,500,071
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,802
490
59
3
0
370,229
1
L
Osiris
7,935
397
42
2
0
314,440
1
L
Jing Wei
7,490
375
72
4
0
350,588
3
W
Hou Yi
12,074
604
147
7
0
321,652
0
W
Loki
11,499
575
79
4
0
398,390
1
W
Sun Wukong
11,715
586
110
6
0
386,211
1
L
Arachne
10,116
506
109
5
0
328,577
0
L
Yemoja
8,264
413
43
2
0
256,772
1
W
Anubis
11,261
563
128
6
0
335,360
0
L
Chronos
7,701
385
63
3
0
249,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role