Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
Abaitment
Sobek
Gold V
Level 68
God Stats
8W - 11L
1,466 SR
Queue Stats
134W - 140L
1,446 MMR
Party 2
Serqet
Serqet
Platinum IV
BillyPacMan
Serqet
Platinum IV
Level 146
God Stats
32W - 41L
1,614 SR
Queue Stats
222W - 213L
1,830 MMR
Party 1
Janus
Janus
Gold IV
Schuyy
Janus
Gold IV
Level 126
God Stats
4W - 5L
1,477 SR
Queue Stats
76W - 71L
1,396 MMR
Party 1
Anhur
Anhur
Platinum IV
Stephens 157
Anhur
Platinum IV
Level 82
God Stats
7W - 7L
1,584 SR
Queue Stats
588W - 602L
1,727 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,528 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,441 SR
1,596 MMR
Zeus
Zeus
Platinum V
Dark_Yusai
Zeus
Platinum V
Level 160
God Stats
48W - 39L
1,578 SR
Queue Stats
568W - 554L
1,569 MMR
Solo
Chiron
Chiron
Gold III
JeIIyCs
Chiron
Gold III
Level 83
God Stats
1W - 1L
1,316 SR
Queue Stats
18W - 16L
1,583 MMR
Party 4
Cabrakan
Cabrakan
Platinum III
StaalKer z
Cabrakan
Platinum III
Level 160
God Stats
7W - 5L
1,500 SR
Queue Stats
373W - 378L
1,714 MMR
Party 3
Bakasura
Bakasura
Gold III
TearyCrayon673
Bakasura
Gold III
Level 145
God Stats
11W - 8L
1,516 SR
Queue Stats
446W - 472L
1,474 MMR
Party 3
Hercules
Hercules
Gold IV
Zombiebird33
Hercules
Gold IV
Level 100
God Stats
1W - 1L
1,295 SR
Queue Stats
18W - 19L
1,639 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 3 / 1
5,469
421
2,776
6,164
3,296
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Abaitment
Sobek
10
0 / 2 / 2
6,244
480
2,704
12,529
6,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
13
6 / 2 / 3
7,880
606
7,532
8,140
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Schuyy
Janus
13
4 / 4 / 4
7,854
604
5,071
7,291
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 1
5,910
455
4,936
7,662
1,902
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
PersephoneGilgameshTiamatAthenaDanzaburou

VS

Bans
SetCthulhuPoseidonScyllaMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
7,641
588
7,378
7,477
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
JeIIyCs
Chiron
13
5 / 0 / 3
7,558
581
7,776
7,011
1,998
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
StaalKer z
Cabrakan
13
3 / 1 / 0
7,621
586
3,783
8,303
5,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
13
2 / 3 / 3
7,086
545
3,544
9,811
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Zombiebird33
Hercules
12
2 / 1 / 2
7,155
550
5,499
9,347
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
10
Kills
15
15
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
1
0.17
L
Sobek
Abaitment
Sobek
0
2
2
0.5
L
Serqet
6
2
3
3.75
W
3
5
1
0.7
W
Chiron
JeIIyCs
Chiron
5
0
3
6.5
L
Janus
Schuyy
Janus
4
4
4
1.5
W
Cabrakan
StaalKer z
Cabrakan
3
1
0
3
L
0
4
1
0.13
W
Bakasura
2
3
3
1.17
W
Hercules
Zombiebird33
Hercules
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,019
Damage
27,980
41,786
Taken
41,949
16,205
Mitigated
18,387
11,099
Healing
17,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,776
1,011
0
840
6,164
3,296
0
3,572
2,592
0
19,311
L
Sobek
Abaitment
Sobek
2,704
266
0
2,959
12,529
6,218
0
1,853
10,338
15,397
0
L
Serqet
7,532
2,024
0
3,527
8,140
2,832
0
1,650
6,151
0
44,521
W
7,378
1,067
0
1,746
7,477
2,203
0
2,697
4,540
47,234
0
W
Chiron
JeIIyCs
Chiron
7,776
4,138
298
4,595
7,011
1,998
239
907
6,086
0
41,039
L
Janus
Schuyy
Janus
5,071
317
0
1,693
7,291
1,957
0
3,628
3,031
46,527
0
W
Cabrakan
StaalKer z
Cabrakan
3,783
479
0
4,621
8,303
5,288
0
0
8,130
43,644
0
L
4,936
2,992
0
2,080
7,662
1,902
0
0
7,531
0
37,854
W
Bakasura
3,544
2,262
0
1,589
9,811
3,292
30
1,638
7,614
0
34,664
W
Hercules
Zombiebird33
Hercules
5,499
2,086
0
4,360
9,347
5,606
0
2,169
6,786
0
26,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
37,061
328
Minions Killed
399
0
Camps Cleared
0
1,269,149
Distance Traveled
1,209,645
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,469
421
33
3
0
191,117
2
L
Sobek
6,244
480
24
2
0
282,787
4
L
Serqet
7,880
606
89
7
0
327,772
3
W
Zeus
7,641
588
110
8
0
214,203
7
W
Chiron
7,558
581
68
5
0
240,626
2
L
Janus
7,854
604
113
9
0
248,938
2
W
Cabrakan
7,621
586
107
8
0
207,234
3
L
Anhur
5,910
455
69
5
0
218,535
1
W
Bakasura
7,086
545
79
6
0
274,062
4
W
Hercules
7,155
550
35
3
0
273,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role