Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EscapeTheNight99
Loki
Level 27
God Stats
1W - 1L
1,518 SR
Queue Stats
2W - 5L
1,071 Elo+
Solo
Chang'e
Chang'e
Relaxyourdeadbro
Chang'e
Level 26
God Stats
5W - 7L
1,353 SR
Queue Stats
76W - 83L
1,534 Elo+
Solo
Team Averages
Level 27
1,457 SR
1,368 Elo+

VS

Team Averages
Level 16
1,595 SR
1,198 Elo+
Chang'e
Chang'e
AxleTepes
Chang'e
Level 27
God Stats
3W - 4L
1,779 SR
Queue Stats
32W - 56L
1,159 Elo+
Solo
Ares
Ares
Unstoppable28_-
Ares
Level 15
God Stats
5W - 6L
1,735 SR
Queue Stats
146W - 152L
1,281 Elo+
Solo
Nemesis
Nemesis
XIllIlIIlIlIlIlI
Nemesis
Level 6
God Stats
0W - 4L
1,269 SR
Queue Stats
2W - 13L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
4 / 0 / 2
7,705
771
4,876
3,746
2,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
4 / 3 / 6
7,819
782
5,447
6,112
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 1 / 5
8,147
815
10,975
8,247
2,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AxleTepes
Chang'e
9
1 / 3 / 2
5,989
599
4,288
9,695
3,141
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
3 / 3 / 1
6,471
647
4,288
7,511
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 9 / 3
5,768
577
1,093
9,796
3,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
14
Kills
4
4
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
2
5
L
Chang'e
AxleTepes
Chang'e
1
3
2
0.67
W
4
3
6
2.33
W
6
1
5
8.5
L
3
3
1
1.17
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
9,669
18,105
Taken
27,002
7,323
Mitigated
9,795
6,623
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,876
812
366
1,399
3,746
2,369
125
1,613
2,133
34,404
0
L
Chang'e
AxleTepes
Chang'e
4,288
570
1,018
4,401
9,695
3,141
0
5,904
3,751
15,192
0
W
5,447
972
0
70
6,112
2,104
467
2,306
3,806
0
12,572
W
10,975
1,565
1,458
3,330
8,247
2,850
324
4,657
3,590
28,708
0
L
4,288
253
0
776
7,511
3,306
0
4,106
3,405
10,781
0
L
1,093
243
0
92
9,796
3,348
0
5,759
3,995
0
7,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,671
Gold Earned
18,228
122
Minions Killed
40
0
Camps Cleared
0
525,266
Distance Traveled
421,886
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,705
771
58
6
0
183,079
4
L
Chang'e
5,989
599
17
2
0
171,999
1
W
Loki
7,819
782
12
1
0
170,601
0
W
Chang'e
8,147
815
52
5
0
171,586
1
L
Ares
6,471
647
10
1
0
147,112
0
L
Nemesis
5,768
577
13
1
0
102,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role