Player Matchup

Anhur
Anhur
EnvyORGLSS
Anhur
Level 20
God Stats
7W - 7L
1,549 SR
Queue Stats
66W - 38L
1,696 Elo+
Solo
Achilles
Achilles
Goddess_Dwight
Achilles
Level 14
God Stats
6W - 6L
1,556 SR
Queue Stats
42W - 36L
1,498 Elo+
Solo
Ymir
Ymir
Hikariult
Ymir
Level 28
God Stats
13W - 13L
1,621 SR
Queue Stats
180W - 198L
1,490 Elo+
Solo
Merlin
Merlin
Luciouslemons
Merlin
Level 28
God Stats
4W - 3L
1,717 SR
Queue Stats
133W - 121L
1,549 Elo+
Solo
Loki
Loki
Rhendal
Loki
Level 22
God Stats
41W - 26L
1,661 SR
Queue Stats
169W - 133L
1,544 Elo+
Solo
Team Averages
Level 22
1,621 SR
1,555 Elo+

VS

Team Averages
Level 21
1,584 SR
1,536 Elo+
Baba Yaga
Baba Yaga
Dawn8434
Baba Yaga
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
250W - 286L
1,524 Elo+
Solo
Hou Yi
Hou Yi
ItsTreaddz
Hou Yi
Level 26
God Stats
2W - 1L
1,803 SR
Queue Stats
238W - 251L
1,444 Elo+
Solo
Ganesha
Ganesha
NevoaNZK
Ganesha
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,444 Elo+
Solo
Bakasura
Bakasura
Super2pike
Bakasura
Level 6
God Stats
17W - 16L
1,349 SR
Queue Stats
134W - 141L
1,487 Elo+
Solo
Olorun
Olorun
one-loose-virgin
Olorun
Level 26
God Stats
1W - 1L
1,766 SR
Queue Stats
1W - 1L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
6 / 1 / 3
9,413
588
9,663
8,822
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
14
4 / 0 / 1
8,203
513
5,715
6,239
5,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
12
1 / 5 / 2
7,838
490
3,187
13,014
10,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 3
8,949
559
6,932
8,245
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Rhendal
Loki
14
6 / 1 / 1
8,283
518
8,251
10,446
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Dawn8434
Baba Yaga
13
0 / 6 / 1
7,210
451
4,764
10,660
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
ItsTreaddz
Hou Yi
15
5 / 2 / 1
8,659
541
11,044
7,302
1,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
NevoaNZK
Ganesha
10
1 / 7 / 4
7,079
442
4,036
13,132
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Bakasura
Super2pike
Bakasura
11
0 / 0 / 0
6,653
416
2,959
9,883
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 0
6,787
424
3,474
8,827
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
19
Kills
6
7
Deaths
19
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Dawn8434
Baba Yaga
0
6
1
0.08
W
Anhur
6
1
3
7.5
W
Achilles
4
0
1
4.5
W
Ymir
1
5
2
0.4
L
Hou Yi
ItsTreaddz
Hou Yi
5
2
1
2.75
W
2
0
3
3.5
L
Ganesha
NevoaNZK
Ganesha
1
7
4
0.43
W
Loki
Rhendal
Loki
6
1
1
6.5
L
Bakasura
Super2pike
Bakasura
0
0
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,748
Damage
26,277
46,766
Taken
49,804
24,993
Mitigated
22,228
14,485
Healing
11,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Dawn8434
Baba Yaga
4,764
147
0
2,164
10,660
4,788
0
4,317
6,343
42,233
1,797
W
Anhur
9,663
4,944
0
4,002
8,822
2,948
432
1,781
7,041
0
64,958
W
Achilles
5,715
1,686
0
1,634
6,239
5,130
287
1,323
4,731
3,217
39,548
W
Ymir
3,187
1,840
441
3,840
13,014
10,678
190
1,346
11,643
34,178
0
L
Hou Yi
ItsTreaddz
Hou Yi
11,044
5,021
0
2,590
7,302
1,925
0
1,090
6,212
0
60,109
W
6,932
599
0
2,929
8,245
3,077
358
4,624
3,481
64,654
0
L
Ganesha
NevoaNZK
Ganesha
4,036
540
0
960
13,132
8,264
21
3,235
9,657
13,638
0
W
Loki
Rhendal
Loki
8,251
3,210
0
1,639
10,446
3,160
0
3,184
7,222
0
47,239
L
Bakasura
Super2pike
Bakasura
2,959
2,066
294
3,527
9,883
4,380
0
1,588
8,205
0
33,079
L
3,474
1,465
116
1,864
8,827
2,871
1,065
96
8,431
32,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
36,388
463
Minions Killed
353
0
Camps Cleared
0
1,517,186
Distance Traveled
1,404,912
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,210
451
80
5
0
273,476
0
W
Anhur
9,413
588
122
8
0
258,717
1
W
Achilles
8,203
513
83
5
0
330,992
4
W
Ymir
7,838
490
55
3
0
280,514
6
L
Hou Yi
8,659
541
115
7
0
241,688
4
W
Merlin
8,949
559
123
8
0
311,246
3
L
Ganesha
7,079
442
12
1
0
261,813
2
W
Loki
8,283
518
80
5
0
335,717
5
L
Bakasura
6,653
416
77
5
0
371,149
1
L
Olorun
6,787
424
69
4
0
256,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role